сжать AVI видео файл, используя DirectShow

Я создал видео файл AVI, но он не распакован, и его размер большой. Я хочу сжать видео файл, чтобы уменьшить размер. Я нашел этот код, но, поскольку я новичок, я не могу установить сжатие. Кто-нибудь может указать путь?

Это Ави класс:

#define STRICT
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <vfw.h>
#include "avi_utils.h"// First, we'll define the WAV file format.
#include <pshpack1.h>
typedef struct
{ char id[4];         //="fmt "unsigned long size; //=16
short wFormatTag;   //=WAVE_FORMAT_PCM=1
unsigned short wChannels;       //=1 or 2 for mono or stereo
unsigned long dwSamplesPerSec;  //=11025 or 22050 or 44100
unsigned long dwAvgBytesPerSec; //=wBlockAlign * dwSamplesPerSec
unsigned short wBlockAlign;     //=wChannels * (wBitsPerSample==8?1:2)
unsigned short wBitsPerSample;  //=8 or 16, for bits per sample
} FmtChunk;

typedef struct
{ char id[4];            //="data"unsigned long size;    //=datsize, size of the following array
unsigned char data[1]; //=the raw data goes here
} DataChunk;

typedef struct
{ char id[4];         //="RIFF"unsigned long size; //=datsize+8+16+4
char type[4];       //="WAVE"FmtChunk fmt;
DataChunk dat;
} WavChunk;
#include <poppack.h>// This is the internal structure represented by the HAVI handle:
typedef struct
{ IAVIFile *pfile;    // created by CreateAvi
WAVEFORMATEX wfx;   // as given to CreateAvi (.nChanels=0 if none was given). Used when audio stream is first created.
int period;         // specified in CreateAvi, used when the video stream is first created
IAVIStream *as;     // audio stream, initialised when audio stream is first created
IAVIStream *ps, *psCompressed;  // video stream, when first created
unsigned long nframe, nsamp;    // which frame will be added next, which sample will be added next
bool iserr;         // if true, then no function will do anything
} TAviUtil;HAVI CreateAvi(const char *fn, int frameperiod, const WAVEFORMATEX *wfx)
{ IAVIFile *pfile;
AVIFileInit();
HRESULT hr = AVIFileOpen(&pfile, fn, OF_WRITE|OF_CREATE, NULL);
if (hr!=AVIERR_OK) {AVIFileExit(); return NULL;}
TAviUtil *au = new TAviUtil;
au->pfile = pfile;
if (wfx==NULL) ZeroMemory(&au->wfx,sizeof(WAVEFORMATEX)); else CopyMemory(&au->wfx,wfx,sizeof(WAVEFORMATEX));
au->period = frameperiod;
au->as=0; au->ps=0; au->psCompressed=0;
au->nframe=0; au->nsamp=0;
au->iserr=false;
return (HAVI)au;
}

HRESULT CloseAvi(HAVI avi)
{ if (avi==NULL) return AVIERR_BADHANDLE;
TAviUtil *au = (TAviUtil*)avi;
if (au->as!=0) AVIStreamRelease(au->as); au->as=0;
if (au->psCompressed!=0) AVIStreamRelease(au->psCompressed); au->psCompressed=0;
if (au->ps!=0) AVIStreamRelease(au->ps); au->ps=0;
if (au->pfile!=0) AVIFileRelease(au->pfile); au->pfile=0;
AVIFileExit();
delete au;
return S_OK;
}HRESULT SetAviVideoCompression(HAVI avi, HBITMAP hbm, AVICOMPRESSOPTIONS *opts, bool ShowDialog, HWND hparent)
{ if (avi==NULL) return AVIERR_BADHANDLE;
if (hbm==NULL) return AVIERR_BADPARAM;
DIBSECTION dibs; int sbm = GetObject(hbm,sizeof(dibs),&dibs);
if (sbm!=sizeof(DIBSECTION)) return AVIERR_BADPARAM;
TAviUtil *au = (TAviUtil*)avi;
if (au->iserr) return AVIERR_ERROR;
if (au->psCompressed!=0) return AVIERR_COMPRESSOR;
//
if (au->ps==0) // create the stream, if it wasn't there before
{ AVISTREAMINFO strhdr; ZeroMemory(&strhdr,sizeof(strhdr));
strhdr.fccType = streamtypeVIDEO;// stream type
strhdr.fccHandler = 0;
strhdr.dwScale = au->period;
strhdr.dwRate = 1000;
strhdr.dwSuggestedBufferSize  = dibs.dsBmih.biSizeImage;
SetRect(&strhdr.rcFrame, 0, 0, dibs.dsBmih.biWidth, dibs.dsBmih.biHeight);
HRESULT hr=AVIFileCreateStream(au->pfile, &au->ps, &strhdr);
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
}
//
if (au->psCompressed==0) // set the compression, prompting dialog if necessary
{ AVICOMPRESSOPTIONS myopts; ZeroMemory(&myopts,sizeof(myopts));
AVICOMPRESSOPTIONS *aopts[1];
if (opts!=NULL) aopts[0]=opts; else aopts[0]=&myopts;
if (ShowDialog)
{ BOOL res = (BOOL)AVISaveOptions(hparent,0,1,&au->ps,aopts);
if (!res) {AVISaveOptionsFree(1,aopts); au->iserr=true; return AVIERR_USERABORT;}
}
HRESULT hr = AVIMakeCompressedStream(&au->psCompressed, au->ps, aopts[0], NULL);
AVISaveOptionsFree(1,aopts);
if (hr != AVIERR_OK) {au->iserr=true; return hr;}
DIBSECTION dibs; GetObject(hbm,sizeof(dibs),&dibs);
hr = AVIStreamSetFormat(au->psCompressed, 0, &dibs.dsBmih, dibs.dsBmih.biSize+dibs.dsBmih.biClrUsed*sizeof(RGBQUAD));
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
}
//
return AVIERR_OK;
}HRESULT AddAviFrame(HAVI avi, HBITMAP hbm)
{ if (avi==NULL) return AVIERR_BADHANDLE;
if (hbm==NULL) return AVIERR_BADPARAM;
DIBSECTION dibs; int sbm = GetObject(hbm,sizeof(dibs),&dibs);
if (sbm!=sizeof(DIBSECTION)) return AVIERR_BADPARAM;
TAviUtil *au = (TAviUtil*)avi;
if (au->iserr) return AVIERR_ERROR;
//
if (au->ps==0) // create the stream, if it wasn't there before
{ AVISTREAMINFO strhdr; ZeroMemory(&strhdr,sizeof(strhdr));
strhdr.fccType = streamtypeVIDEO;// stream type
strhdr.fccHandler = 0;
strhdr.dwScale = au->period;
strhdr.dwRate = 1000;
strhdr.dwSuggestedBufferSize  = dibs.dsBmih.biSizeImage;
SetRect(&strhdr.rcFrame, 0, 0, dibs.dsBmih.biWidth, dibs.dsBmih.biHeight);
HRESULT hr=AVIFileCreateStream(au->pfile, &au->ps, &strhdr);
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
}
//
// create an empty compression, if the user hasn't set any
if (au->psCompressed==0)
{ AVICOMPRESSOPTIONS opts; ZeroMemory(&opts,sizeof(opts));
opts.fccHandler=mmioFOURCC('D','I','B',' ');
HRESULT hr = AVIMakeCompressedStream(&au->psCompressed, au->ps, &opts, NULL);
if (hr != AVIERR_OK) {au->iserr=true; return hr;}
hr = AVIStreamSetFormat(au->psCompressed, 0, &dibs.dsBmih, dibs.dsBmih.biSize+dibs.dsBmih.biClrUsed*sizeof(RGBQUAD));
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
}
//
//Now we can add the frame
HRESULT hr = AVIStreamWrite(au->psCompressed, au->nframe, 1, dibs.dsBm.bmBits, dibs.dsBmih.biSizeImage, AVIIF_KEYFRAME, NULL, NULL);
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
au->nframe++; return S_OK;
}HRESULT AddAviAudio(HAVI avi, void *dat, unsigned long numbytes)
{ if (avi==NULL) return AVIERR_BADHANDLE;
if (dat==NULL || numbytes==0) return AVIERR_BADPARAM;
TAviUtil *au = (TAviUtil*)avi;
if (au->iserr) return AVIERR_ERROR;
if (au->wfx.nChannels==0) return AVIERR_BADFORMAT;
unsigned long numsamps = numbytes*8 / au->wfx.wBitsPerSample;
if ((numsamps*au->wfx.wBitsPerSample/8)!=numbytes) return AVIERR_BADPARAM;
//
if (au->as==0) // create the stream if necessary
{ AVISTREAMINFO ahdr; ZeroMemory(&ahdr,sizeof(ahdr));
ahdr.fccType=streamtypeAUDIO;
ahdr.dwScale=au->wfx.nBlockAlign;
ahdr.dwRate=au->wfx.nSamplesPerSec*au->wfx.nBlockAlign;
ahdr.dwSampleSize=au->wfx.nBlockAlign;
ahdr.dwQuality=(DWORD)-1;
HRESULT hr = AVIFileCreateStream(au->pfile, &au->as, &ahdr);
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
hr = AVIStreamSetFormat(au->as,0,&au->wfx,sizeof(WAVEFORMATEX));
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
}
//
// now we can write the data
HRESULT hr = AVIStreamWrite(au->as,au->nsamp,numsamps,dat,numbytes,0,NULL,NULL);
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
au->nsamp+=numsamps; return S_OK;
}HRESULT AddAviWav(HAVI avi, const char *src, DWORD flags)
{ if (avi==NULL) return AVIERR_BADHANDLE;
if (flags!=SND_MEMORY && flags!=SND_FILENAME) return AVIERR_BADFLAGS;
if (src==0) return AVIERR_BADPARAM;
TAviUtil *au = (TAviUtil*)avi;
if (au->iserr) return AVIERR_ERROR;
//
char *buf=0; WavChunk *wav = (WavChunk*)src;
if (flags==SND_FILENAME)
{ HANDLE hf=CreateFile(src,GENERIC_READ,FILE_SHARE_READ,NULL,OPEN_EXISTING,0,NULL);
if (hf==INVALID_HANDLE_VALUE) {au->iserr=true; return AVIERR_FILEOPEN;}
DWORD size = GetFileSize(hf,NULL);
buf = new char[size];
DWORD red; ReadFile(hf,buf,size,&red,NULL);
CloseHandle(hf);
wav = (WavChunk*)buf;
}
//
// check that format doesn't clash
bool badformat=false;
if (au->wfx.nChannels==0)
{ au->wfx.wFormatTag=wav->fmt.wFormatTag;
au->wfx.cbSize=0;
au->wfx.nAvgBytesPerSec=wav->fmt.dwAvgBytesPerSec;
au->wfx.nBlockAlign=wav->fmt.wBlockAlign;
au->wfx.nChannels=wav->fmt.wChannels;
au->wfx.nSamplesPerSec=wav->fmt.dwSamplesPerSec;
au->wfx.wBitsPerSample=wav->fmt.wBitsPerSample;
}
else
{ if (au->wfx.wFormatTag!=wav->fmt.wFormatTag) badformat=true;
if (au->wfx.nAvgBytesPerSec!=wav->fmt.dwAvgBytesPerSec) badformat=true;
if (au->wfx.nBlockAlign!=wav->fmt.wBlockAlign) badformat=true;
if (au->wfx.nChannels!=wav->fmt.wChannels) badformat=true;
if (au->wfx.nSamplesPerSec!=wav->fmt.dwSamplesPerSec) badformat=true;
if (au->wfx.wBitsPerSample!=wav->fmt.wBitsPerSample) badformat=true;
}
if (badformat) {if (buf!=0) delete[] buf; return AVIERR_BADFORMAT;}
//
if (au->as==0) // create the stream if necessary
{ AVISTREAMINFO ahdr; ZeroMemory(&ahdr,sizeof(ahdr));
ahdr.fccType=streamtypeAUDIO;
ahdr.dwScale=au->wfx.nBlockAlign;
ahdr.dwRate=au->wfx.nSamplesPerSec*au->wfx.nBlockAlign;
ahdr.dwSampleSize=au->wfx.nBlockAlign;
ahdr.dwQuality=(DWORD)-1;
HRESULT hr = AVIFileCreateStream(au->pfile, &au->as, &ahdr);
if (hr!=AVIERR_OK) {if (buf!=0) delete[] buf; au->iserr=true; return hr;}
hr = AVIStreamSetFormat(au->as,0,&au->wfx,sizeof(WAVEFORMATEX));
if (hr!=AVIERR_OK) {if (buf!=0) delete[] buf; au->iserr=true; return hr;}
}
//
// now we can write the data
unsigned long numbytes = wav->dat.size;
unsigned long numsamps = numbytes*8 / au->wfx.wBitsPerSample;
HRESULT hr = AVIStreamWrite(au->as,au->nsamp,numsamps,wav->dat.data,numbytes,0,NULL,NULL);
if (buf!=0) delete[] buf;
if (hr!=AVIERR_OK) {au->iserr=true; return hr;}
au->nsamp+=numsamps; return S_OK;
}unsigned int FormatAviMessage(HRESULT code, char *buf,unsigned int len)
{ const char *msg="unknown avi result code";
switch (code)
{ case S_OK: msg="Success"; break;
case AVIERR_BADFORMAT: msg="AVIERR_BADFORMAT: corrupt file or unrecognized format"; break;
case AVIERR_MEMORY: msg="AVIERR_MEMORY: insufficient memory"; break;
case AVIERR_FILEREAD: msg="AVIERR_FILEREAD: disk error while reading file"; break;
case AVIERR_FILEOPEN: msg="AVIERR_FILEOPEN: disk error while opening file"; break;
case REGDB_E_CLASSNOTREG: msg="REGDB_E_CLASSNOTREG: file type not recognised"; break;
case AVIERR_READONLY: msg="AVIERR_READONLY: file is read-only"; break;
case AVIERR_NOCOMPRESSOR: msg="AVIERR_NOCOMPRESSOR: a suitable compressor could not be found"; break;
case AVIERR_UNSUPPORTED: msg="AVIERR_UNSUPPORTED: compression is not supported for this type of data"; break;
case AVIERR_INTERNAL: msg="AVIERR_INTERNAL: internal error"; break;
case AVIERR_BADFLAGS: msg="AVIERR_BADFLAGS"; break;
case AVIERR_BADPARAM: msg="AVIERR_BADPARAM"; break;
case AVIERR_BADSIZE: msg="AVIERR_BADSIZE"; break;
case AVIERR_BADHANDLE: msg="AVIERR_BADHANDLE"; break;
case AVIERR_FILEWRITE: msg="AVIERR_FILEWRITE: disk error while writing file"; break;
case AVIERR_COMPRESSOR: msg="AVIERR_COMPRESSOR"; break;
case AVIERR_NODATA: msg="AVIERR_READONLY"; break;
case AVIERR_BUFFERTOOSMALL: msg="AVIERR_BUFFERTOOSMALL"; break;
case AVIERR_CANTCOMPRESS: msg="AVIERR_CANTCOMPRESS"; break;
case AVIERR_USERABORT: msg="AVIERR_USERABORT"; break;
case AVIERR_ERROR: msg="AVIERR_ERROR"; break;
}
unsigned int mlen=(unsigned int)strlen(msg);
if (buf==0 || len==0) return mlen;
unsigned int n=mlen; if (n+1>len) n=len-1;
strncpy(buf,msg,n); buf[n]=0;
return mlen;
}

Вот мой главный:

int main ()
{
const char *fns[] = {"1.bmp","2.bmp","3.bmp","4.bmp","5.bmp"};

HAVI avi = CreateAvi("test.avi",1000/5,NULL);
for (int i=0; i<sizeof(fns)/sizeof(fns[0]); i++)
{
HBITMAP hbm=(HBITMAP)LoadImage(NULL,fns[i],IMAGE_BITMAP,0,0,LR_LOADFROMFILE|LR_CREATEDIBSECTION);
AddAviFrame(avi,hbm);
DeleteObject(hbm);
}
AddAviWav(avi,"wav.wav",SND_FILENAME);
CloseAvi(avi);

}

что мне делать в основном?

1

Решение

Поскольку «использование DirectShow» находится в строке тега, это то, что вы делаете с помощью DirectShow. Прежде всего, вы не пишете в файл напрямую и вам не нужно знать структуру файла / формата контейнера. стандарт AVI Mux Filter компонент выполняет мультиплексирование, и File Writer Filter пишет для вас. Построение графика повторного сжатия дает вам представление о том, как все делается (вам нужна правая половина рисунка ниже).

Пиплейн http://i.msdn.microsoft.com/dynimg/IC420247.png

«Сложная» часть заключается в том, что в исходной части конвейера у вас есть поток, отличный от DirectShow, простая последовательность изображений. Вам нужно будет «вставить» их в конвейер / граф, чтобы они проходили через компоненты и в конечном итоге достигли файла.

Типичным способом было бы сослаться на Push Source Пример в Windows SDK и реализовать фильтр, который генерирует видео поток. Здесь ваши изображения будут переданы в обработку.

0

Другие решения

Других решений пока нет …

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