Реализация конверта VSTi

Для университетского задания я должен написать простой синтезатор VSTi. У меня большая часть работы, я просто не могу заставить свой конверт ADSR что-либо делать.

Я думаю (и определенно не уверен), что переменная времени и / или логика, которая определяет стадию конверта, заставляет его функционировать не так, как ожидалось.

Если переменная времени для конверта увеличивается в цикле processReplacing (), код соответствует, но приводит к сбою хоста.

Увеличивая время внутри каждого умножения adsr, он компилируется и запускается на хосте, но работает не так, как хотелось бы.

Я бы подумал, что увеличение времени в цикле processReplacing () должно было состояться, по-видимому, нет.

Если кто-то может увидеть, что заставляет конверт не работать и может указать мне правильное направление, я был бы очень благодарен.

Я действительно не уверен, какие биты кода присоединить, поэтому все это сделал.

Спасибо,

VST_Plug_in.h

#ifndef __VST_Plug_in__
#define __VST_Plug_in__

#include "audioeffectx.h"#include <math.h>
#include "ADSR.h"#include "timer.h"
const int NUMBER_OF_INPUTS = 0;
const int NUMBER_OF_OUTPUTS = 2;
const int NUMBER_OF_PROGRAMS = 0;
const int NUMBER_OF_PARAMETERS = 5;

enum
{
kGain,
kAttack,
kDecay,
kSustain,
kRelease
};

// Base frequency (A4- 440Hz) for use in generating frequency table
const float BASE_A4  = 440.0;
const double PI = 3.14159265358979323846;

class VST_Plug_in : public AudioEffectX
{
public:
VST_Plug_in (audioMasterCallback audioMaster);
~VST_Plug_in ();

virtual void processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames);
virtual VstInt32 processEvents (VstEvents* events);
virtual VstInt32 canDo (char* text);

// MIDI data : holds data about current state of MIDI (note on/off, frequency, velocity)
int keyDown;
int* pkeyDown;

long currentNote; // the MIDI note number of the last note on (key down)
float currentVelocity; // current MIDI note velocity (0 -> 1)
float *m_pfFrequencyTable; // will store a list of frequency values (for note->frequency conversion)

double partial1, partial2, partial3, partial4, partial5, partial6, partial7, partial8, leftSample, rightSample;
float maxAttack, minAttack, attack, maxDecay, minDecay, decay, minRelease, maxRelease, release, sustain, frequency, sampleRate, gain;
long partialTime;

void noteOff ();
void noteOn (long liNote, long liVelocity);
float getAttack(float value);
float sendAttack();
float getDecay(float value);
float sendDecay();
float getSustain(float value);
float sendSustain();
float getRelease(float value);
float sendRelease();

virtual void setParameter (VstInt32 index, float value);
virtual float getParameter (VstInt32 index);
virtual void getParameterLabel (VstInt32 index, char* label);
virtual void getParameterDisplay (VstInt32 index, char* text);
virtual void getParameterName (VstInt32 index, char* text);

ADSR env;
timer universalTime;
long* pTime;
};

#endif

VST_Plug_in.cpp

//-------------------------------------------------------------------------------------------------------
// VST Plug-Ins SDK
// Version 2.4      $Date: 2005/11/15 15:14:03 $
//
// Category     : VST 2.x SDK Samples
// Filename     : VST_Plug_in.cpp
// Created by   : Steinberg Media Technologies
// Description  : a crap additive synth
//
// © 2005, Steinberg Media Technologies, All Rights Reserved
//-------------------------------------------------------------------------------------------------------

#include "VST_Plug_in.h"#include "audioeffectx.h"#include <math.h>
#include "ADSR.h"#include "timer.h"
AudioEffect* createEffectInstance (audioMasterCallback audioMaster)
{
return new VST_Plug_in (audioMaster);
}

VST_Plug_in::VST_Plug_in (audioMasterCallback audioMaster)
: AudioEffectX (audioMaster, NUMBER_OF_PROGRAMS, NUMBER_OF_PARAMETERS)
{
setNumInputs (NUMBER_OF_INPUTS);        // stereo in
setNumOutputs (NUMBER_OF_OUTPUTS);      // stereo out
setUniqueID ('Add1');   // identify
canProcessReplacing (); // supports replacing output
isSynth (); // Informs host that this is a VSTi
sampleRate = getSampleRate();//get sample rate from host

leftSample  = 0.0;
rightSample = 0.0;
frequency = 0.0;
gain = 1.f;
currentVelocity = 0.f;
currentNote = 0;
keyDown = 2;
pkeyDown = &keyDown;
partialTime = 0;
partial1 = partial2 = partial3 = partial4 = partial5 = partial6 = partial7 = partial8 = 0.0;
maxAttack = 384000;
minAttack = 1;
attack = 44100;
maxDecay = 192000;
minDecay = 1;
decay = 22050;
maxRelease = 768000;
minRelease = 1;
release = 96000;
sustain = 1.f;

ADSR env;
timer universalTime;
pTime = universalTime.timeCount();

// initialise frequency table
m_pfFrequencyTable = new float [128] ; // 128 Midi notes
if (m_pfFrequencyTable)
{
for (int i = 0; i<  128; i++)
{
m_pfFrequencyTable[i] = BASE_A4 *powf(2.f,(i-57)/12.f) ;
}
}
}

VST_Plug_in::~VST_Plug_in ()
{
// nothing to do here
}

// this is where the intresting stuff happens :0
void VST_Plug_in::processReplacing (float** inputs, float** outputs, VstInt32 sampleFrames)
{
float* out1 = outputs[0];
float* out2 = outputs[1];

for(int i = 0; i < sampleFrames; i++)
{
// NEW : only send out audio if there is a note on currently
frequency = m_pfFrequencyTable[currentNote];

partial1 = (double)sin(2.0*PI*partialTime++*(frequency/sampleRate))* 0.125;//Nyquist frequency issues.
partial2 = (double)sin(2.0*PI*partialTime*((2*frequency)/sampleRate))* 0.125;//Obvious looping/foldback of frequencies with higher notes.
partial3 = (double)sin(2.0*PI*partialTime*((3*frequency)/sampleRate))* 0.125;//Appears mostly fixed when time is only
partial4 = (double)sin(2.0*PI*partialTime*((4*frequency)/sampleRate))* 0.125;//incremented with the fundamental.
partial5 = (double)sin(2.0*PI*partialTime*((5*frequency)/sampleRate))* 0.125;
partial6 = (double)sin(2.0*PI*partialTime*((6*frequency)/sampleRate))* 0.125;
partial7 = (double)sin(2.0*PI*partialTime*((7*frequency)/sampleRate))* 0.125;
partial8 = (double)sin(2.0*PI*partialTime*((8*frequency)/sampleRate))* 0.125;
leftSample = partial1 + partial2 + partial3 + partial4 + partial5 + partial6 + partial7 + partial8;

leftSample = (env.process(leftSample, attack, decay, sustain, release, pkeyDown, pTime) * currentVelocity); //needs to be pointer as data is duplicated when sent.
//(*pTime)++; //crashes host if uncommented
leftSample = leftSample * gain;
rightSample = leftSample;

// write samples to output buffer
(*out1++) = leftSample;
(*out2++) = rightSample;
}
}

// NEW : overriden function, tells host what the plugin can do (see notes)
VstInt32 VST_Plug_in::canDo(char *text)
{
if (!strcmp (text, "receiveVstEvents"))     // SimpleSynth can receive VST events
return 1;
if (!strcmp (text, "receiveVstMidiEvent"))  // SimpleSynth can receive VST MIDI events
return 1;
return -1;  // explicitly can't do; 0 => don't know
}

// NEW : this process function is called to collect incoming VST events
VstInt32 VST_Plug_in::processEvents (VstEvents* events)
{
// parse event list
for (long i = 0; i < events->numEvents; i++)
{
if ((events->events[i])->type == kVstMidiType)
{
VstMidiEvent* event = (VstMidiEvent*)events->events[i];
char* midiData = event->midiData;
long status = midiData[0] & 0xf0;       // ignoring channel

if (status == 0x90 || status == 0x80)   // we only look at notes
{
long note = midiData[1];
long velocity = midiData[2];

if (status == 0x80)
{
velocity = 0;
// set velocity to zero if it is a note off message
}
if (!velocity && (note == currentNote))
{
noteOff ();
}
else
{
noteOn (note, velocity);
}
}
}
}
return 1; // indicate that we wish to receive more events
}

void VST_Plug_in::noteOn(long liNote, long liVelocity)
{
keyDown = 1;
partialTime = 0;
currentNote = liNote;
currentVelocity = liVelocity / 127.f;
}

void VST_Plug_in::noteOff()
{
keyDown = 2;
currentVelocity = 0;
}

// this function is called whenever the fader is moved
void VST_Plug_in::setParameter (VstInt32 index, float value)
{
switch (index)
{
case kGain : gain = value;break;
case kAttack : attack = getAttack(value); break; //need vale in samples for envelope here
case kDecay : decay = getDecay(value); break;
case kSustain : sustain = getSustain(value); break;
case kRelease : release = getRelease(value); break;
}
}

// this function is called whenever the gui requires data
float VST_Plug_in::getParameter (VstInt32 index)

{
switch (index)
{
case kGain : return gain;break;
case kAttack : return sendAttack(); break; //need 0 - 1 val here
case kDecay : return sendDecay();break;
case kSustain : return sendSustain();break;
case kRelease : return sendRelease();break;
}
}

// getParameterName places the parameter name on the plug in
void VST_Plug_in::getParameterName (VstInt32 index, char* label)

{
switch (index)
{
case kGain : vst_strncpy (label, "Gain", kVstMaxParamStrLen);break;
case kAttack : vst_strncpy (label, "Attack", kVstMaxParamStrLen); break;
case kDecay : vst_strncpy (label, "Decay", kVstMaxParamStrLen); break;
case kSustain : vst_strncpy (label, "Sustain", kVstMaxParamStrLen); break;
case kRelease : vst_strncpy (label, "Release", kVstMaxParamStrLen); break;
}
}

// getParameterDisplay displays the parameter value on the plug-in
void VST_Plug_in::getParameterDisplay (VstInt32 index, char* text)

{
switch (index)
{
case kGain : dB2string(gain, text, kVstMaxParamStrLen);break;
case kAttack : float2string(attack, text, kVstMaxParamStrLen); break;
case kDecay : float2string(decay, text, kVstMaxParamStrLen); break;
case kSustain: dB2string(sustain, text, kVstMaxParamStrLen); break;
case kRelease : float2string(release, text, kVstMaxParamStrLen); break;
}
/*linear display
float2string(gain, text, kVstMaxParamStrLen);
dB display
dB2string (gain, text, kVstMaxParamStrLen);*/
}

void VST_Plug_in::getParameterLabel (VstInt32 index, char* label)

{
switch (index)
{
case kGain : vst_strncpy (label, "dB", kVstMaxParamStrLen);break;
case kAttack : vst_strncpy (label, "Samples", kVstMaxParamStrLen); break;
case kDecay : vst_strncpy (label, "Samples", kVstMaxParamStrLen); break;
case kSustain : vst_strncpy (label, "dB", kVstMaxParamStrLen); break;
case kRelease : vst_strncpy (label, "Samples", kVstMaxParamStrLen); break;
}
}

float VST_Plug_in::getAttack(float value)
{
attack = minAttack + ((maxAttack-minAttack) * value);
return attack;
}
float VST_Plug_in::sendAttack()
{
float retAttVal;
retAttVal = (attack - minAttack) / (maxAttack-minAttack);
return retAttVal;
}

float VST_Plug_in::getDecay(float value)
{
decay = minDecay + ((maxDecay-minDecay) * value);
return decay;
}
float VST_Plug_in::sendDecay()
{
float retDecVal;
retDecVal = (decay - minDecay) / (maxDecay-minDecay);
return retDecVal;
}

float VST_Plug_in::getSustain(float value)
{
sustain = value;
return sustain;
}
float VST_Plug_in::sendSustain()
{
return sustain;
}

float VST_Plug_in::getRelease(float value)
{
release = minRelease + ((maxRelease-minRelease) * value);
return release;
}
float VST_Plug_in::sendRelease()
{
float retRelVal;
retRelVal = (release - minRelease) / (maxRelease-minRelease);
return retRelVal;
}

ADSR.h

#ifndef __ADSR
#define __ADSR

#include <math.h>

class ADSR
{
public:
ADSR();
~ADSR();

long susTimer;
int stage;
double process(double currentSamp, float attack, float decay, float sustain, float release, int* pKeyState, long* pTime);
};
#endif

ADSR.cpp

#include <math.h>
#include "ADSR.h"

ADSR::ADSR()
{
stage = 1;
susTimer = 0;
}
ADSR::~ADSR()
{
}

double ADSR::process(double currentSamp, float attack, float decay, float sustain, float release, int* pKeyState, long* pTime)
{
if(stage == 1 && *pTime >= (attack + decay + susTimer + release))
{
*pTime = 0;
}

while(*pTime < attack)
{
currentSamp = currentSamp * ((1.0f / attack) + 1.0f);
(*pTime)++;//doesn't crash but doesnt do anything either
stage = 1;
return currentSamp;
}

while(*pTime < (attack + decay))
{
currentSamp = currentSamp * (sustain / decay);
(*pTime)++;//doesn't crash but doesnt do anything either
stage = 2;
return currentSamp;
}

while(*pTime > (attack + decay))
{
currentSamp = currentSamp * 1.0f;
susTimer++;
stage = 3;
return currentSamp;
}

while(*pTime < (attack + decay + susTimer + release) && *pKeyState == 2)
{
currentSamp = currentSamp * (sustain / release);
(*pTime)++;//doesn't crash but doesnt do anything either
stage = 4;
return currentSamp;
}
}

timer.h

#ifndef __timer
#define __timer

#include <math.h>class timer
{
public:
timer();
~timer();

long time;
long* pTime;

long* timeCount();
};
#endif

timer.cpp

#include <math.h>
#include "timer.h"

timer::timer()
{
time = 0;
pTime = &time;
}
timer::~timer()
{
}

long* timer::timeCount()
{
return pTime;
}

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