Можно ли использовать NowPlaying.dll (C ++) из Rainmeter в проекте C # и если да, то как? Можно ли использовать .dll без запуска Rainmeter? Я хотел бы получить метаданные текущей песни из Windows Media Player.
Это один из файлов заголовков (PlayerWMP.h):
#define __PLAYERWMP_H__
#include "Player.h"#include <wmp.h>
#include <wrl/client.h>
class PlayerWMP : public Player
{
public:
virtual ~PlayerWMP();
static Player* Create();
virtual void UpdateData();
virtual void Pause();
virtual void Play();
virtual void Stop();
virtual void Next();
virtual void Previous();
virtual void SetPosition(int position);
virtual void SetRating(int rating);
virtual void SetVolume(int volume);
virtual void OpenPlayer(std::wstring& path);
virtual void ClosePlayer();
protected:
PlayerWMP();
private:
class CRemoteHost :
public IServiceProvider,
public IWMPRemoteMediaServices,
public IWMPEvents
{
public:
CRemoteHost();
~CRemoteHost();
PlayerWMP* m_Player;
IUnknown* GetUnknown() const { return (IServiceProvider*)this; }
// IUnknown
virtual HRESULT STDMETHODCALLTYPE QueryInterface(REFIID uuid, void** object) override;
virtual ULONG STDMETHODCALLTYPE AddRef() override;
virtual ULONG STDMETHODCALLTYPE Release() override;
// IServiceProvider
STDMETHOD(QueryService)(REFGUID guidService, REFIID riid, void** ppv);
// IWMPRemoteMediaServices
STDMETHOD(GetServiceType)(BSTR* pbstrType);
STDMETHOD(GetApplicationName)(BSTR* pbstrName);
STDMETHOD(GetScriptableObject)(BSTR* pbstrName, IDispatch** ppDispatch);
STDMETHOD(GetCustomUIMode)(BSTR* pbstrFile);
// IWMPEvents
void STDMETHODCALLTYPE OpenStateChange(long NewState) {}
void STDMETHODCALLTYPE PlayStateChange(long NewState);
void STDMETHODCALLTYPE AudioLanguageChange(long LangID) {}
void STDMETHODCALLTYPE StatusChange() {}
void STDMETHODCALLTYPE ScriptCommand(BSTR scType, BSTR Param) {}
void STDMETHODCALLTYPE NewStream() {}
void STDMETHODCALLTYPE Disconnect(long Result) {}
void STDMETHODCALLTYPE Buffering(VARIANT_BOOL Start) {}
void STDMETHODCALLTYPE Error() {}
void STDMETHODCALLTYPE Warning(long WarningType, long Param, BSTR Description) {}
void STDMETHODCALLTYPE EndOfStream(long Result) {}
void STDMETHODCALLTYPE PositionChange(double oldPosition, double newPosition) {}
void STDMETHODCALLTYPE MarkerHit(long MarkerNum) {}
void STDMETHODCALLTYPE DurationUnitChange(long NewDurationUnit) {}
void STDMETHODCALLTYPE CdromMediaChange(long CdromNum) {}
void STDMETHODCALLTYPE PlaylistChange(IDispatch* Playlist, WMPPlaylistChangeEventType change) {}
void STDMETHODCALLTYPE CurrentPlaylistChange(WMPPlaylistChangeEventType change) {}
void STDMETHODCALLTYPE CurrentPlaylistItemAvailable(BSTR bstrItemName) {}
void STDMETHODCALLTYPE MediaChange(IDispatch* pdispMedia) {}
void STDMETHODCALLTYPE CurrentMediaItemAvailable(BSTR bstrItemName) {}
void STDMETHODCALLTYPE CurrentItemChange(IDispatch* pdispMedia);
void STDMETHODCALLTYPE MediaCollectionChange() {}
void STDMETHODCALLTYPE MediaCollectionAttributeStringAdded(BSTR bstrAttribName, BSTR bstrAttribVal) {}
void STDMETHODCALLTYPE MediaCollectionAttributeStringRemoved(BSTR bstrAttribName, BSTR bstrAttribVal) {}
void STDMETHODCALLTYPE MediaCollectionAttributeStringChanged(BSTR bstrAttribName, BSTR bstrOldAttribVal, BSTR bstrNewAttribVal) {}
void STDMETHODCALLTYPE PlaylistCollectionChange() {}
void STDMETHODCALLTYPE PlaylistCollectionPlaylistAdded(BSTR bstrPlaylistName) {}
void STDMETHODCALLTYPE PlaylistCollectionPlaylistRemoved(BSTR bstrPlaylistName) {}
void STDMETHODCALLTYPE PlaylistCollectionPlaylistSetAsDeleted(BSTR bstrPlaylistName, VARIANT_BOOL varfIsDeleted) {}
void STDMETHODCALLTYPE ModeChange(BSTR ModeName, VARIANT_BOOL NewValue) {}
void STDMETHODCALLTYPE MediaError(IDispatch* pMediaObject) {}
void STDMETHODCALLTYPE OpenPlaylistSwitch(IDispatch* pItem) {}
void STDMETHODCALLTYPE DomainChange(BSTR strDomain) {}
void STDMETHODCALLTYPE SwitchedToPlayerApplication() {}
void STDMETHODCALLTYPE SwitchedToControl();
void STDMETHODCALLTYPE PlayerDockedStateChange() {}
void STDMETHODCALLTYPE PlayerReconnect() {}
void STDMETHODCALLTYPE Click(short nButton, short nShiftState, long fX, long fY) {}
void STDMETHODCALLTYPE DoubleClick(short nButton, short nShiftState, long fX, long fY) {}
void STDMETHODCALLTYPE KeyDown(short nKeyCode, short nShiftState) {}
void STDMETHODCALLTYPE KeyPress(short nKeyAscii) {}
void STDMETHODCALLTYPE KeyUp(short nKeyCode, short nShiftState) {}
void STDMETHODCALLTYPE MouseDown(short nButton, short nShiftState, long fX, long fY) {}
void STDMETHODCALLTYPE MouseMove(short nButton, short nShiftState, long fX, long fY) {}
void STDMETHODCALLTYPE MouseUp(short nButton, short nShiftState, long fX, long fY) {}
private:
ULONG m_RefCount;
};
void Initialize();
void Uninitialize();
static Player* c_Player;
bool m_TrackChanged;
HWND m_Window;
DWORD m_LastCheckTime;
Microsoft::WRL::ComPtr<IWMPPlayer4> m_IPlayer;
Microsoft::WRL::ComPtr<IWMPControls> m_IControls;
Microsoft::WRL::ComPtr<IWMPSettings> m_ISettings;
Microsoft::WRL::ComPtr<IConnectionPoint> m_IConnectionPoint;
DWORD m_ConnectionCookie;
};
С уважением,
Феликс
К сожалению, вы не можете использовать классы C ++ непосредственно из C #. Если вы хотите этого, вы должны создать классы ref в Visual C ++, чтобы обернуть их в упомянутый заголовочный файл.