Когда я создаю экземпляр следующего класса, используя Game newGame;
выдает ошибку c1001 о том, что произошла ошибка компилятора.
game.h:
#pragma once
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include <conio.h>
#include "cls.h"#include "explode.h"
using namespace std;
class Game
{
private:
explode EXP;
CLS cls;
string _SaveGame, _DIRECTORY;
int _GAMEDATA[500];
string _DATATITLES[500] = { "Ticks", "Dwarves", "Grain Mills", "Lumber Mills", "Mines", "Grain Workers", "Lumber Workers", "Mine Workers", "Grain Mill Experts", "Lumber Mill Experts", "Mine Experts" };
public:
void CS()
{
cls.clear();
}
void SetSaveName(string SaveName)
{
_SaveGame = SaveName;
}
void init(string directory)
{
_DIRECTORY = directory;
cout << "Init Game" << endl;
CS();
ofstream gameSave;
gameSave.open(_DIRECTORY + _SaveGame + ".save", ofstream::out | ofstream::app);
cout << "Game Saved As: " << _DIRECTORY + _SaveGame + ".save";
if (!gameSave.good())
{
// Write New Data To File
cout << "Game Saved As: " << _DIRECTORY + _SaveGame + ".save";
gameSave.flush();
gameSave << "0\n"; // TICKS
gameSave.flush();
gameSave << "7\n"; // Dwarves
gameSave.flush();
gameSave << "1\n"; // Grain Mills
gameSave.flush();
gameSave << "1\n"; // Lumber Mill
gameSave.flush();
gameSave << "1\n"; // Mine
gameSave.flush();
gameSave << "2\n"; // Grain Mill Workers
gameSave.flush();
gameSave << "2\n"; // Lumber Mill Workers
gameSave.flush();
gameSave << "3\n"; // Mine Workers
gameSave.flush();
gameSave << "1\n"; // Grain Mill Experts
gameSave.flush();
gameSave << "1\n"; // Lumber Mill Experts
gameSave.flush();
gameSave << "1\n"; // Mine Experts
gameSave.flush();
gameSave << "ENDFILE";
gameSave.flush();
}
else
{
// Read Data From File
loadGame(_SaveGame);
}
bool GameLoop = true;
while (GameLoop)
{
// Begin Game Loop Instance
printData();
string in;
bool parseDataLoop = 1;
while (parseDataLoop)
{
in = getData();
int parseDataInt = parseData(in);
if (parseDataInt == 1) {
GameLoop = 0;
saveGame();
exit(0);
}
else if (parseDataInt == 2) {
_getch();
}
else
{
parseDataLoop = 0;
}
}
saveGame();
}
}
void GameTick()
{
_GAMEDATA[0] += 1; // Number Of Game Ticks
}
void printData()
{
CS();
for (int i = 0; i < 500; i++) {
if (_GAMEDATA[i] != NULL) {
cout << _DATATITLES[i] << " : " << _GAMEDATA[i];
}
}
}
string getData()
{
string DATA;
cin >> DATA;
return DATA;
}
int parseData(string input)
{
int quit = 0;
if (input == "help")
{
// Print List Of Commands And Descriptions:
cout << "List Of All Available Commands:" << endl;
cout << "help : Shows A List Of All Available Commands" << endl;
cout << "tick : Makes Game Progress One Tick" << endl;
cout << "tick.NUM : Makes Game Progress NUM Tick(s)" << endl;
cout << "quit : Saves Game And Terminates Program" << endl;
quit = 2;
}
else if (input == "quit")
{
quit = 1;
}
else if (input == "tick")
{
// Skip One Tick
GameTick();
}
else if (find(input, '.')) {
vector<string> output;
output = EXP.explodeStuff(input, '.');
if (output[0] == "tick") {
if (isInterger(output[1]))
{
for (int i = 0; i < stoi(output[1]); i++) {
GameTick();
}
}
else
{
cout << "ERROR: tick." << output[1] << ", is not vaid please use numbers not letters." << endl;
quit = 2;
}
}
}
else
{
cout << "ERROR: Invalid Command Please type \"help\" To See A List Of Available Commands." << endl;
quit = 2;
}
return quit;
}
void loadGame(string saveGame)
{
ifstream inData;
string temp;
inData.open(_DIRECTORY + saveGame + ".cod");
if (inData.good())
{
for (int i = 0; i < 500; i++) {
getline(inData, temp);
if (temp == "ENDFILE") { break; }
if (temp != "")
{
_GAMEDATA[i] = stoi(temp);
}
}
inData.close();
}
}
void saveGame()
{
// Update Data in file
ofstream gameSave(_DIRECTORY + _SaveGame + ".save");
gameSave.clear();
for (int i = 0; i < 500; i++) {
if (_GAMEDATA[i] != NULL) {
gameSave << _GAMEDATA[i];
}
}
gameSave << "\nENDFILE";
}
bool find(string input, char find)
{
bool RETURN = 0;
for each (char CHAR in input)
{
if (CHAR == find) {
RETURN = 1;
break;
}
}
return RETURN;
}
inline bool isInterger(const std::string & s)
{
if (s.empty() || ((!isdigit(s[0])) && (s[0] != '-') && (s[0] != '+'))) return false;
char* p;
strtol(s.c_str(), &p, 10);
return (*p == 0);
}
};
main.cpp:
#include <iostream>
#include <fstream>
#include <string>
#include <vector>
#include "game.h"#include "programSettings.h"#include "cls.h"#include "explode.h" // Adds explode(string input, char delimeter), and explodePrint(vector<string> input)
using namespace std;
string _DIRECTORY = (string)getenv("APPDATA") + "/cityOfDwarves/";
vector<int> _SETTINGS; // Array To Hold All Settings In The SETTINGS.cod File
int SettingsConfigured;
explode EXP;
CLS cls;
int main()
{
SetConsoleTitle("CityOfDwarves");
programSettings pSet(_DIRECTORY);
_SETTINGS = pSet.readSettings();
if (_SETTINGS.size() > 0) {
SettingsConfigured = _SETTINGS[0];
}
else
{
SettingsConfigured = 0;
}
if (!SettingsConfigured) {
pSet.setSettings();
}
cout << "Settings Configured" << endl;
cls.clear();
cout << "Please Enter a Save Name:" << endl;
string SaveName;
cin >> SaveName;
cout << "Using: " << SaveName << ", As The Current Save File." << endl;
// Begin Game Loop
Game mainGame;
mainGame.SetSaveName(SaveName);
mainGame.init(_DIRECTORY);
char i;
cin >> i;
return 0;
}
Полный код ошибки:
Код серьезности Описание Строка файла проекта
Ошибка C1001 Произошла внутренняя ошибка в компиляторе. CityOfDwarves C: \ Users \ Daniel \ Documents \ Visual Studio 2015 \ Проекты \ CityOfDwarves \ CityOfDwarves \ main.cpp 1
Задача ещё не решена.