Ошибка Directx DrawTextA и LPCSTR и HDC

в режиме отладки я получаю это:

Severity    Code    Description Project File    Line
Error   C2660   'DrawTextA': function does not take 4 arguments Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   41

Severity    Code    Description Project File    Line
Error   C2065   'i': undeclared identifier  Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   53

Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "const char *" is incompatible with parameter of type "HDC"  Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   41

Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "int" is incompatible with parameter of type "LPCSTR"    Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   41
Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "D3DCOLOR" is incompatible with parameter of type "LPRECT"   Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   41
Severity    Code    Description Project File    Line
Error       IntelliSense: too few arguments in function call    Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   41

Severity    Code    Description Project File    Line
Error   C2065   'i': undeclared identifier  Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   53

Severity    Code    Description Project File    Line
Error   C2228   left of '.name' must have class/struct/union    Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   53Severity    Code    Description Project File    Line
Error   C2228   left of '.c_str' must have class/struct/union   Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   53
Severity    Code    Description Project File    Line
Error   C2660   'DrawTextA': function does not take 4 arguments Win32Project6   c:\users\dani\documents\visual studio 2015\projects\win32project6\win32project6\hacks.cpp   53

Severity    Code    Description Project File    Line
Error       IntelliSense: identifier "i" is undefined   Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   53Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "int" is incompatible with parameter of type "LPCSTR"    Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   53

Severity    Code    Description Project File    Line
Error       IntelliSense: argument of type "D3DCOLOR" is incompatible with parameter of type "LPRECT"   Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   53Severity    Code    Description Project File    Line
Error       IntelliSense: too few arguments in function call    Win32Project6   c:\Users\Dani\Documents\Visual Studio 2015\Projects\Win32Project6\Win32Project6\Hacks.cpp   53

КОД для Hacks.cpp

    #include "Hacks.h"
int MenuIndex;

D3DCOLOR fontRed = D3DCOLOR_ARGB(255, 255, 0, 0);
D3DCOLOR fontGreen = D3DCOLOR_ARGB(255, 0, 255, 0);
D3DCOLOR fontBlue = D3DCOLOR_ARGB(255, 0, 0, 255);
D3DCOLOR fontWhite = D3DCOLOR_ARGB(255, 255, 255, 255);
D3DCOLOR fontBlack = D3DCOLOR_ARGB(255, 0, 0, 0);

void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont)
{
D3DXCreateFont(d3dDevice, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
choiceFont.c_str(), &Font);
}

void Hacks::InitializeMenuItems()
{
hack[WALLHACK].name = "WallHack and chams";
hack[CUSTOM_CROSSHAIR].name = "Show custom crosshair";
hack[NO_RECOIL].name = "No Recoil";
hack[UNLIM_AMMO].name = "Unlimited equipment";
hack[AUTO_FIRE].name = "Auto Fire";
hack[HIDE_MENU].name = "Hide menu [INSERT]";
hack[HIDE_MENU].on = false;
}

void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color)
{
RECT rct = { x - 120, y + 120, y + 15 };
Font->DrawTextA(NULL, TextToDraw, -1, &rct, DT_NOCLIP, Color);
}

void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice)
{
if (!hack[HIDE_MENU].on)
{
DrawFilledRectangle(55, 20, 200, 50, fontBlue, d3dDevice);
DrawBorderBox(55, 20, 200, 50, 4, fontBlack, d3dDevice);
DrawTextA("GAME", 190, 30, fontWhite);

DrawFilledRectangle(30, 55, 250, (62 * MAX_MENU_ITEMS), fontBlue, d3dDevice);
DrawBorderBox(30, 55, 250, (62 * MAX_MENU_ITEMS), 6, fontBlack, d3dDevice);

int y = 40;
for (int i = 0; i < MAX_MENU_ITEMS; i++)
{
DrawFilledRectangle(45, 30 + y, 220, 40, hack[i].on ? fontGreen : fontRed, d3dDevice);
DrawBorderBox(45, 30 + y, 220, 40, 4, fontBlack, d3dDevice);
}

DrawTextA(hack[i].name.c_str(), 170, 39 + y, fontBlack);
y + 50;
}
}

void Hacks::DrawFilledRectangle(int x, int y, int width, int height, D3DCOLOR color, IDirect3DDevice9 *d3dDevice)
{

}

void Hacks::DrawBorderBox(int x, int y, int width, int height, int thickness, D3DCOLOR color, IDirect3DDevice9 *d3dDevice)
{

}

void Hacks::KeyboardInput()
{

}CODE for Hacks.h

#include "d3d9.h"#include <ctime>
#include <iostream>

#define D3DHOOK_TEXTURES
#define MAX_MENU_ITEMS 6

#define WALLHACK 0
#define CUSTOM_CROSSHAIR 1
#define NO_RECOIL 2
#define UNLIM_AMMO 3
#define AUTO_FIRE 4
#define HIDE_MENU 5

/*DEFINITION FOR OUT CHAMS*/class Hacks
{
public:
int m_Stride;

void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont);
void Hacks::InitializeMenuItems();
void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Color);
void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice);
void Hacks::DrawFilledRectangle(int x, int y, int width, int height,D3DCOLOR color, IDirect3DDevice9 *d3dDevice);
void Hacks::DrawBorderBox(int x, int y, int width, int height, int thickness, D3DCOLOR color, IDirect3DDevice9 *d3dDevice);
void Hacks::KeyboardInput();

LPDIRECT3DTEXTURE9 texRed;
LPDIRECT3DTEXTURE9 textGreen;

LPDIRECT3DTEXTURE9 textBlue;
LPDIRECT3DTEXTURE9 textWhite;

D3DVIEWPORT9 ViewPort;

LPD3DXFONT Font;

struct d3dMenuHack
{
bool on;
std::string name;
};

d3dMenuHack hack[MAX_MENU_ITEMS];

};

ДА, я установил многобайтовый набор символов, и когда я скопировал код из создателя учебника, он работал отлично, но дело в том, что они использовали один и тот же код на 100%, но один работал, а другой — нет , настройки установлены на win 32, и как отладка, так и выпуск дают ошибки.

это учебный код:

#include "hacks.h";/*--------------CHEAT RELATED VARS-------------------*/

int MenuIndex = 0;

// Create a colour for the text
D3DCOLOR fontRed = D3DCOLOR_ARGB(255, 255, 0, 0);
D3DCOLOR fontGreen = D3DCOLOR_ARGB(255, 0, 255, 0);
D3DCOLOR fontBlue = D3DCOLOR_ARGB(255, 0, 42, 255);
D3DCOLOR fontWhite = D3DCOLOR_ARGB(255, 255, 255, 255);
D3DCOLOR fontBlack = D3DCOLOR_ARGB(255, 0, 0, 0);
/*---------------------------------------------------*/void Hacks::CreateFont(IDirect3DDevice9 *d3dDevice, std::string choiceFont)
{
D3DXCreateFont( d3dDevice, 20, 0, FW_BOLD, 0, FALSE, DEFAULT_CHARSET,
OUT_DEFAULT_PRECIS, DEFAULT_QUALITY, DEFAULT_PITCH | FF_DONTCARE,
choiceFont.c_str(), &m_font );
}void Hacks::InitializeMenuItems()
{
hack[WALLHACK].name = " WallHack and chams";
hack[CUSTOM_CROSSHAIR].name = " Show custom crosshair";
hack[NO_RECOIL].name = " No Recoil";
hack[UNLIM_AMMO].name = " Unlimited equipment";
hack[AUTO_FIRE].name = "All guns Automatic";
hack[HIDE_MENU].name = " Hide hack [INSERT]";
//make the hack visible by default
hack[HIDE_MENU].on = false; //shows hack by default
}

void Hacks::DrawMenu(IDirect3DDevice9 *d3dDevice)
{
if(!hack[HIDE_MENU].on)
{
//Add game name here, and put border around it
DrawFilledRect( 55, 20, 200, 50, fontBlue, d3dDevice );
DrawBorderBox(55, 20, 200, 50, 4, fontBlack, d3dDevice );
Draw_Text("COD 4 MP hack", 190, 30, fontWhite);

//draw back of our hack, transparent black
DrawFilledRect( 30, 55, 250, (62*MAX_MENU_ITEMS),fontBlue, d3dDevice );
//draw hack border
DrawBorderBox(30, 55, 250, (62*MAX_MENU_ITEMS), 6/*was 6*/, fontBlack, d3dDevice );
//Reset our time and update the text again in 2 secs
int y = 40;
for(int i = 0; i < MAX_MENU_ITEMS; i ++)
{
//Draw each box's back colour, this will be based on whether the hack is on e.g.
//red means off and green means on
DrawFilledRect( 45, 30+y, 220, 40, hack[i].on ? fontGreen : fontRed, d3dDevice );

//draw box Around Each hack item If the item is highlighted it will show with a white border
DrawBorderBox(45, 30+y, 220, 40, 4, fontBlack, d3dDevice );

//draw White border to show the user which hack item is currently selected
if(MenuIndex == i)
{
DrawBorderBox(41, 26+y, 228, 48, 4, fontWhite, d3dDevice );
}

//Ternary at its finest, if the  hack is on we display the text colour in green
//otherwise its green
//Draw_Text(hack[i].KeyAssigned.c_str(), 160 , 32+y, fontWhite);
Draw_Text(hack[i].name.c_str(), 170 , 39+y, fontBlack);
//Draw_Text(hack[i].state. c_str(), 355 , 32+y, hack[i].on ? fontGreen : fontRed);
//used to position the next item below by 30 height units
y+= 50;
}
Draw_Text("Select using arrow keys", 170, ((62*MAX_MENU_ITEMS)+7), fontWhite);
Draw_Text("Turn ON/OFF [END] key", 170, ((62*MAX_MENU_ITEMS)+27), fontWhite);
}
}

void Hacks::DrawBorderBox( int x, int y, int w, int h, int thickness, D3DCOLOR Colour, IDirect3DDevice9 *pDevice)
{
//Top horiz line
DrawFilledRect( x, y, w, thickness,  Colour, pDevice );
//Left vertical line
DrawFilledRect( x, y, thickness, h, Colour, pDevice );
//right vertical line
DrawFilledRect( (x + w), y, thickness, h, Colour, pDevice );
//bottom horiz line
DrawFilledRect( x, y + h, w+thickness, thickness, Colour, pDevice );
}//We receive the 2-D Coordinates the colour and the device we want to use to draw those colours with
void Hacks::DrawFilledRect(int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* dev)
{
//We create our rectangle to draw on screen
D3DRECT BarRect = { x, y, x + w, y + h };
//We clear that portion of the screen and display our rectangle
dev->Clear(1, &BarRect, D3DCLEAR_TARGET | D3DCLEAR_TARGET, color, 0, 0);
}void Hacks::Draw_Text(LPCSTR TextToDraw, int x, int y, D3DCOLOR Colour)
{
// Create a rectangle to indicate where on the screen it should be drawn
RECT rct = {x- 120, y, x+ 120, y + 15};

// Draw some text
m_font->DrawText(NULL, TextToDraw, -1, &rct, DT_NOCLIP, Colour );
}void Hacks::KeyboardInput()
{
if(GetAsyncKeyState(VK_UP)&1)
{
if(MenuIndex > 0)
{
MenuIndex--;
}
}

if(GetAsyncKeyState(VK_DOWN)&1)
{
if(MenuIndex < MAX_MENU_ITEMS-1)
{
MenuIndex++;
}
}

if(GetAsyncKeyState(VK_END)&1)
{
hack[MenuIndex].on = !hack[MenuIndex].on;
if(MenuIndex == NO_RECOIL)
{
//this is where we write memory, these are nop values
}
if(MenuIndex == UNLIM_AMMO)
{
//this is where we write memory
}
}

if(GetAsyncKeyState(VK_INSERT)&1)
{
//TEXT DOESNT CHANGE as the hack is either hidden or not
//and if its hidden you cant tell the user to turn hack on(at least we wont)
hack[HIDE_MENU].on = !hack[HIDE_MENU].on;
}
}

Что это странно в том, что в видео он использует DrawTextA, youtube; хип хакс.

но если я использую Draw_Text, это также дает ошибку

1

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