операционная система — ссылка на класс C ++ из другого файла

Мне трудно связать класс C ++, который я написал, с отдельным «тестовым» файлом C ++. Итак, у меня есть эти три файла: threadtest.cc, Elevator.h и Elevator.cc. В Elevator.h я определяю два класса: Пассажир и Лифт. Когда я пытаюсь ссылаться на функции для пассажира или лифта из файла threadtest.cc, я получаю неопределенные ошибки ссылки. Первое, что я сделал, — убедился, что у меня есть директива include в threadtest.cc. Я пытался повсюду искать руководство по связыванию и классам NACHOS в целом, но единственное, что мне удалось найти, — это PDF-карта Roadmap To NACHOS, в которой не хватает подробностей, необходимых при возникновении подобных проблем.

Я включаю фрагменты частей из Elevator.h, threadtest.cc и Makefile, которые могут быть наиболее подходящими для этой проблемы с ссылками.

Ниже приведены ошибки, которые меня больше всего беспокоят при компиляции:

threadtest.o(.text+0x1c4):../threads/threadtest.cc:103: undefined reference to `Passenger::FromFloor()'
threadtest.o(.text+0x1d3):../threads/threadtest.cc:103: undefined reference to `Passenger::ToFloor()'
threadtest.o(.text+0x1e2):../threads/threadtest.cc:103: undefined reference to `Passenger::ID()'
threadtest.o(.text+0x204):../threads/threadtest.cc:104: undefined reference to `Elevator::Request(Passenger*)'
threadtest.o(.text+0x215):../threads/threadtest.cc:106: undefined reference to `Passenger::ID()'
threadtest.o(.text+0x237):../threads/threadtest.cc:107: undefined reference to `Elevator::LoadPassenger(Passenger*)'
threadtest.o(.text+0x248):../threads/threadtest.cc:109: undefined reference to `Passenger::ID()'
threadtest.o(.text+0x26a):../threads/threadtest.cc:110: undefined reference to `Elevator::UnloadPassenger(Passenger*)'

Вот эти строки из threadtest.cc, начинающиеся со строки 97 t0 111:

#include "Elevator.h"
class Passenger;
class Elevator;

void
RunPassenger( int ptr )
{
int *temp = (int*) ptr;
Passenger *P = new Passenger( temp[ 0 ], temp[ 1 ], temp[ 2 ] );

printf( "Person %d wants to go to floor %d from floor %d\n", P->ID( ), P->ToFloor( ), P->FromFloor( ) );
E->Request( P );

printf( "Person %d got into the elevator\n", P->ID( ) );
E->LoadPassenger( P );

printf( "Person %d got out of the elvator\n", P->ID( ) );
E->UnloadPassenger( P );
}

Вот мое определение классов в Elevator.h

#ifndef ELEVATOR_H
#define ELEVATOR_H

#include "copyright.h"#include "thread.h"#include "list.h"#include "synch.h"
class Passenger
{
private:
int fromFloor;
int toFloor;
int tID;
bool passengerDirection;

public:
Passenger( int fromFloor, int toFloor, int tID );
int FromFloor( );
int ToFloor( );
int ID( );
bool pDirection( );
};

class Elevator
{
public:
Elevator( );
Elevator( int numFloors );
~Elevator( );
int TotalFloors( int numFloors );
Thread* ThreadPtr( );
bool IsAtCapacity( );
bool PassengerDirection( bool direction );
void LoadPassenger( Passenger *P );
void UnloadPassenger( Passenger *P );
void PassengersWaiting( );
void Run( );
void Initialize( );
void AddToQueue( Passenger *P );
void Request( Passenger *P );

private:
Thread *T;
List *Queue, *UpQueue, *DownQueue;
Semaphore *S;
int NumFloors;
int* PassCounter;
int OnBoard;
bool Direction;
int CurrentFloor;
Condition *ElevatorCV;
Condition *PassengerCV;
Lock *lock;
};

#endif

Наконец, есть GNU Makefile, который используется для компиляции всего в NACHOS. Вот части Makefile, которые соответствуют threadtest.cc и Elevator.h

threadtest.o: ../threads/threadtest.cc ../threads/copyright.h \
../threads/system.h ../threads/utility.h ../threads/bool.h \
../threads/Elevator.h ../threads/Elevator.cc \
../machine/sysdep.h ../threads/copyright.h /usr/include/stdio.h \
/usr/include/features.h /usr/include/sys/cdefs.h \
/usr/include/gnu/stubs.h \
/usr/lib/gcc/i386-redhat-linux/3.4.6/include/stddef.h \
/usr/include/bits/types.h /usr/include/bits/wordsize.h \
/usr/include/bits/typesizes.h /usr/include/libio.h \
/usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \
/usr/include/gconv.h ../threads/stdarg.h /usr/include/bits/stdio_lim.h \
/usr/include/bits/sys_errlist.h /usr/include/string.h \
/usr/include/xlocale.h ../threads/thread.h ../threads/scheduler.h \
../threads/list.h ../machine/interrupt.h ../threads/list.h \
../machine/stats.h ../machine/timer.h ../threads/utility.h

Elevator.o: ../threads/Elevator.cc ../threads/threadtest.h ../threads/copyright.h \
../threads/utility.h ../threads/system.h ../threads/utility.h ../threads/bool.h \
../machine/sysdep.h /usr/include/stdio.h \
/usr/include/features.h /usr/include/sys/cdefs.h \
/usr/include/gnu/stubs.h \
/usr/lib/gcc/i386-redhat-linux/3.4.6/include/stddef.h \
/usr/include/bits/types.h /usr/include/bits/wordsize.h \
/usr/include/bits/typesizes.h /usr/include/libio.h \
/usr/include/_G_config.h /usr/include/wchar.h /usr/include/bits/wchar.h \
/usr/include/gconv.h ../threads/stdarg.h /usr/include/bits/stdio_lim.h \
/usr/include/bits/sys_errlist.h /usr/include/string.h \
/usr/include/xlocale.h ../threads/thread.h ../threads/scheduler.h \
../threads/list.h ../machine/interrupt.h ../threads/list.h \
../machine/stats.h ../machine/timer.h ../threads/utility.h

Вот определения всех функций в Elevator.cc

#include "Elevator.h"#include "thread.h"#include "Condition.h"#include "synch.h"
#define MAX_CAPACITY 5

//----------------------------------------------------------------------
// Elevator::Elevator
//  Initialize an elevator, without any parameters
//----------------------------------------------------------------------
Elevator::Elevator( )
{
T = new Thread( "Elevator" );
S = new Semaphore( "Semaphore", 1 );
Queue = new List; UpQueue = new List; DownQueue = new List;
OnBoard = 0;
CurrentFloor = 0;
}

//----------------------------------------------------------------------
// Elevator::Elevator
//  Initialize an elevator.
//
//  "NumFloors" is the total number of floors an elevator will traverse
//  "T" is a new Thread for an elevator
//  "S" is a Semaphore that is used for synchronization of elevator
//  "Queue" is a List that holds Passengers in the elevator
//  "UpQueue" and "DownQueue" hold Passengers waiting for elevator
//  "OnBoard" is a counter of the Passengers on the elevator
//  "CurrentFloor" is a counter of the floors the elevator has visited
//----------------------------------------------------------------------
Elevator::Elevator( int numFloors ) : NumFloors( numFloors )
{
T = new Thread( "Elevator" );
S = new Semaphore( "Semaphore", 1 );
Queue = new List; UpQueue = new List; DownQueue = new List;
OnBoard = 0;
CurrentFloor = 0;
}

//----------------------------------------------------------------------
// Elevator::Elevator
//  Initialize an elevator.
//
//  "NumFloors" is the total number of floors an elevator will traverse
//  "T" is a new Thread for an elevator
//  "S" is a Semaphore that is used for synchronization of elevator
//  "Queue" is a List that holds Passengers in the elevator
//  "UpQueue" and "DownQueue" hold Passengers waiting for elevator
//  "OnBoard" is a counter of the Passengers on the elevator
//  "CurrentFloor" is a counter of the floors the elevator has visited
//----------------------------------------------------------------------
Elevator::~Elevator( )
{
delete T;
delete S;
delete Queue;
delete UpQueue;
delete DownQueue;
}

//----------------------------------------------------------------------
// Elevator::TotalFloors
//  Initialize the NumFloors variable in the Elevator class.
//----------------------------------------------------------------------
void
Elevator::TotalFloors( int numFloors )
{
this->NumFloors = numFloors;

PassCounter = new int[ numFloors + 1 ];
for( int i = 1; i < numFloors; i++ )
PassCounter[ i ] = 0;
}

//----------------------------------------------------------------------
// Elevator::ThreadPtr
//  Returns the Thread responsible for the Elevator functions
//----------------------------------------------------------------------
Thread*
Elevator::ThreadPtr( )
{
return T;
}

//----------------------------------------------------------------------
// Elevator::IsAtCapacity
//  Determine if the Elevator has reached its maximum capacity. Returns
//  a boolean value.
//----------------------------------------------------------------------
bool
Elevator::IsAtCapacity( )
{
if( this->OnBoard < MAX_CAPACITY )
return false;

return true;
}

//----------------------------------------------------------------------
// Elevator::PassengerDirection
//  Determines if the elevator and a passenger are heading in the
//  different directions. Returns a boolean value of true if they are
//  and a boolean value of false if headed in the same direction.
//
//  "direction" is a boolean representing the passenger's direction
//----------------------------------------------------------------------
bool
Elevator::PassengerDirection( bool direction )
{
if( direction && this->Direction )
return false;
if( direction || this->Direction )
return true;

return false;
}

//----------------------------------------------------------------------
// Elevator::LoadPassenger
//  Load a new passenger onto the elevator. First check if the elevator
//  is at capacity and if the passenger is traveling in the same
//  direction. The elevator uses a semaphore before loading the
//  passenger onto its queue, and releases the semaphore when it's done.
//
//  "p" is a pointer to a passenger struct to extract passenger info
//----------------------------------------------------------------------
void
Elevator::LoadPassenger( Passenger *P )
{
if( this->IsAtCapacity( ) || this->PassengerDirection( P->pDirection( ) ) )
return ;

lock->Acquire( );
AddToQueue( P );while( CurrentFloor != P->ToFloor( ) )
PassengerCV->Wait( lock );
lock->Release( );
}

//----------------------------------------------------------------------
// Elevator::UnloadPassenger
//  Unload a passenger from the elevator. First check if the passenger's
//  destination is the same as the current floor. If so, unload the
//  passenger and decrement the number of passengers on board. If not,
//  then re-add the passenger to the queue at the front of the list.
//
//  "p" is a pointer to a passenger struct to extract passenger info
//----------------------------------------------------------------------
void
Elevator::UnloadPassenger( Passenger *P )
{
lock->Acquire( );if( PassCounter[ CurrentFloor ] == 0 )
ElevatorCV->Signal( lock );

lock->Release( );
}

//----------------------------------------------------------------------
// Elevator::PassengersWaiting
//  Determine if a passenger is queued waiting to go up or waiting to go
//  down. Depending on the elevator's direction, a passenger will be
//  picked up, if one is queued. If one is not queued, then the function
//  terminates.
//----------------------------------------------------------------------
void
Elevator::PassengersWaiting( )
{
Passenger *p = 0;
S->P( );
if( Direction )
if( !UpQueue->IsEmpty( ) )
{
p = ( (Passenger *)UpQueue->Remove( ) );
}
if( !Direction )
if( !DownQueue->IsEmpty( ) )
{
p = ( (Passenger *)DownQueue->Remove( ) );
}

if( p != 0 && !PassengerDirection( p->pDirection( ) ) )
LoadPassenger( p );
S->V( );
}

//----------------------------------------------------------------------
// Elevator::Run
//  Starts the elevator at floor 1 and runs until floor "NumFloors." The
//  elevator prints the floor number when it arrives. It then loops
//  through the first passenger in the queue, removing that passenger,
//  while the passenger's destination is the current floor. Once all
//  passengers are unloaded, we check if the elevator can accommodate
//  any additonal passengers.
//----------------------------------------------------------------------
void
Elevator::Run( )
{
ASSERT( OnBoard >= 0 );
while( 1 )
{
lock->Acquire( );
if( Queue->IsEmpty( ) )
ElevatorCV->Wait( lock );
lock->Release( );

while( !( Queue->IsEmpty( ) ) )
{
for( int i = 0; i < 50; i++ )
currentThread->Yield( );

Person *p = Queue->Remove( );
Direction = p->pDirection( );

lock->Acquire( );
if( Direction )
CurrentFloor--;
else if( !Direction )
CurrentFloor++;

printf( "Elevator arrives on floor %d\n", CurrentFloor );
if( CurrentFloor == p->ToFloor )
{
delete p;
PassengerCV->Broadcast( lock );
ElevatorCV->Wait( lock );
}

lock->Release( );
}

lock->Acquire( );
List *TempList = Queue;
if( Direction )
{
Queue = DownQueue;
DownQueue = TempList;
}
else if( !Direction )
{
Queue = UpQueue;
UpQueue = TempList;
}
lock->Release( );
}
}

//----------------------------------------------------------------------
// Elevator::AddToQueue
//  Adds a passenger to the UpQueue or the DownQueue from the ThreadTest
//  file.
//----------------------------------------------------------------------
void
Elevator::AddToQueue( Passenger *P )
{
if( Queue->IsEmpty( ) )
{
Queue->SortedInsert( (void*) P, P->ToFloor( ) );
OnBoard++;
}
else
{
Person *P2 = (Person*) Queue->Remove( );
if( P->FromFloor( ) != CurrentFloor )
{
if( P2->FromFloor( ) < P->FromFloor( ) )
UpQueue->Append( (void*) P );
else
{
Queue->SortedInsert( (void*) P, P->ToFloor( ) );
OnBoard++;
}
}
else
{
if( P->FromFloor( ) < CurrentFloor )
DownQueue->Append( (void*) P );
else
{
Queue->SortedInsert( (void*) P, P->ToFloor( ) );
OnBoard++;
}
}

Queue->SortedInsert( (void*) P2, P2->ToFloor( ) );
OnBoard++;
}
}

void
Elevator::Request( Person *P )
{
lock->Acquire( );
bool Enter = true;

if( !( Queue->IsEmpty( ) ) )
if( P->FromFloor != CurrentFloor )
Enter = false;

if( CurrentFloor == P->FromFloor( ) && Enter )
{
lock->Release( );
return;
}

AddToQueue( P );
while( CurrentFloor != P->FromFloor )
PassengerCV->Wait( lock );

lock->Release( );
}

//----------------------------------------------------------------------
// Passenger::Passenger
//  Initialize a passenger and load the Passenger class' private
//  variables.
//
//  "atFloor" is an int representing a passenger's origin floor
//  "goToFloor" is an int representing a passenger's destination floor
//  "PID" is an int representing a passenger's ID
//----------------------------------------------------------------------
Passenger::Passenger( int fromFloor, int toFloor, int tID ): toFloor( toFloor ), fromFloor( fromFloor ), tID( tID )
{
passengerDirection = fromFloor < toFloor;
}

//----------------------------------------------------------------------
// Passenger::ToFloor
//  Returns the value of the "toFloor" variable, which represents the
//  floor a Passenger wants to reach.
//----------------------------------------------------------------------
int
Passenger::ToFloor( )
{
return this->toFloor;
}

//----------------------------------------------------------------------
// Passenger::FromFloor
//  Returns the value of the "fromFloor" variable, which represents the
//  floor a Passenger started on.
//----------------------------------------------------------------------
int
Passenger::FromFloor( )
{
return this->fromFloor;
}

//----------------------------------------------------------------------
// Passenger::ID
//  Returns the value of the "tID" variable, which represents a
//  Passenger's unique identification number. Also, a thread ID for each
//  Passenger/Thread.
//----------------------------------------------------------------------
int
Passenger::ID( )
{
return this->tID;
}

//----------------------------------------------------------------------
// Passenger::pDirection
//  Returns the value of the "passengerDirection" variable, which
//  represents which direction a Passenger is headed. A true value means
//  that a Passenger is headed up and a false value means that a
//  Passenger is headed down.
//----------------------------------------------------------------------
bool
Passenger::pDirection( )
{
return passengerDirection;
}

Любая помощь или идея будут с благодарностью! Я инвестировал в язык программирования C ++ Бьярна Страуструпа в надежде, что он поможет с такими вопросами в будущем.

0

Решение

Насколько я помню, вы должны были отредактировать Makefile.common в / code, а затем запустить оттуда gmake, который автоматически генерирует make-файлы уровня каталогов в NACHOS.

Если вы откроете Makefile.common, вы увидите следующие строки:

THREAD_H =../threads/copyright.h\
../threads/list.h\
../threads/scheduler.h\
../threads/synch.h \
../threads/synchlist.h\
../threads/system.h\
../threads/thread.h\
../threads/utility.h\
../machine/interrupt.h\
../machine/sysdep.h\
../machine/stats.h\
../machine/timer.h

THREAD_C =../threads/main.cc\
../threads/list.cc\
../threads/scheduler.cc\
../threads/synch.cc \
../threads/synchlist.cc\
../threads/system.cc\
../threads/thread.cc\
../threads/utility.cc\
../threads/threadtest.cc\
../machine/interrupt.cc\
../machine/sysdep.cc\
../machine/stats.cc\
../machine/timer.cc

THREAD_S = ../threads/switch.s

THREAD_O =main.o list.o scheduler.o synch.o synchlist.o system.o thread.o \
utility.o threadtest.o interrupt.o stats.o sysdep.o timer.o

Вы захотите добавить строки для компиляции вашего класса Elevator здесь. Вы сделали это?

1

Другие решения

У всех ли функций есть вопрос (Request, FromFloor, ToFloor и т. Д.) Есть тело? Вы определили функции? Если вы уже определили их, вы компилируете определения и связываете их вместе?

0

Методы Passanger не реализованы. Вы должны предоставить их

Passenger( int fromFloor, int toFloor, int tID );
int FromFloor( );
int ToFloor( );
int ID( );
bool pDirection( )

Я бы также возразил против того, чтобы стиль кодирования помещал больше определений классов в один и тот же файл, но это предпочтение стиля кодирования.

Предварительные объявления после заголовка включаемого лифта также не требуются.

класс Пассажирский;
лифт класса;

0

Где твое реализация из методов, таких как ToFloor() так далее? Ваш Elevator.h определяет интерфейс в лифт класса. Вам нужно ссылку в реализация (т.е. иметь Elevator.o в вашей ссылке в строке Makefile).

Итак, в вашем Makefile у вас будет:

threadtest:    threadtest.o Elevator.o
$(CXX) $(CXXFLAGS) -o $@ threadtest.o Elevator.o
0
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