Оболочка C # для библиотеки читеров C ++: PLAYLIST_TRACK_NO_RIGHT

В настоящее время я пытаюсь сделать оболочку deezer для родной библиотеки для работы.
Он работает до тех пор, пока не попытается воспроизвести трек: мне позвонили и сказали PLAYLIST_TRACK_NO_RIGHT.

Я пытался прочитать этот трек с веб-сайта deezer онлайн, и он работает хорошо. Я также попробовал другие треки, которые работают на сайте deezer, но все еще не работают с оберткой, говоря, что у нее нет прав на ее воспроизведение.

Кто-нибудь знает, почему возникает эта ошибка, пожалуйста?
Я думаю, что есть что-то с методом Connect. Я видел, что свойство ccappSecret исчезло, и вместо этого у нас появились ProductId, ProductBuildId и anonymousblob.

Так что мы должны написать в это? Об этом нет документации (единственная документация, которую мы можем найти, говорит, что мы должны отправить идентификатор продукта в идентификатор продукта. Хорошо, но что это? Где мы можем найти эту информацию?)

Вот код оболочки:

using System;
using System.Collections;
using System.Runtime.InteropServices;
// make this binding dependent on WPF, but easier to use
using System.Windows.Threading;

// http://www.codeproject.com/Articles/339290/PInvoke-pointer-safety-Replacing-IntPtr-with-unsaf

namespace Deezer
{

#region Enums

public enum CONNECT_EVENT_TYPE
{
UNKNOWN,                           /**< Connect event has not been set yet, not a valid value. */
USER_OFFLINE_AVAILABLE,            /**< User logged in, and credentials from offline store are loaded. */

USER_ACCESS_TOKEN_OK,              /**< (Not available) dz_connect_login_with_email() ok, and access_token is available */
USER_ACCESS_TOKEN_FAILED,          /**< (Not available) dz_connect_login_with_email() failed */

USER_LOGIN_OK,                     /**< Login with access_token ok, infos from user available. */
USER_LOGIN_FAIL_NETWORK_ERROR,     /**< Login with access_token failed because of network condition. */
USER_LOGIN_FAIL_BAD_CREDENTIALS,   /**< Login with access_token failed because of bad credentials. */
USER_LOGIN_FAIL_USER_INFO,         /**< Login with access_token failed because of other problem. */
USER_LOGIN_FAIL_OFFLINE_MODE,      /**< Login with access_token failed because we are in forced offline mode. */

USER_NEW_OPTIONS,                  /**< User options have just changed. */

ADVERTISEMENT_START,               /**< A new advertisement needs to be displayed. */
ADVERTISEMENT_STOP,                /**< An advertisement needs to be stopped. */
};

public enum ERRORS
{
DZ_ERROR_NO_ERROR = 0x00000000,
DZ_ERROR_NO_ERROR_ASYNC = 0x00000001,
DZ_ERROR_ERROR_ARG = 0x00000002,
DZ_ERROR_ERROR_STATE = 0x00000003,
DZ_ERROR_NOT_IMPLEMENTED = 0x00000004,
DZ_ERROR_ASYNC_CANCELED = 0x00000005,

DZ_ERROR_NOT_ENOUGH_MEMORY,
DZ_ERROR_OS_ERROR,
DZ_ERROR_UNSUPPORTED,
DZ_ERROR_CLASS_NOT_FOUND,
DZ_ERROR_JSON_PARSING,
DZ_ERROR_XML_PARSING,
DZ_ERROR_PARSING,
DZ_ERROR_CLASS_INSTANTIATION,
DZ_ERROR_RUNNABLE_ALREADY_STARTED,
DZ_ERROR_RUNNABLE_NOT_STARTED,
DZ_ERROR_CACHE_RESOURCE_OPEN_FAILED,
DZ_ERROR_FS_FULL,
DZ_ERROR_FILE_EXISTS,
DZ_ERROR_IO_ERROR,

DZ_ERROR_CATEGORY_CONNECT = 0x00010000,
DZ_ERROR_CONNECT_SESSION_LOGIN_FAILED,
DZ_ERROR_USER_PROFILE_PERM_DENIED,
DZ_ERROR_CACHE_DIRECTORY_PERM_DENIED,
DZ_ERROR_CONNECT_SESSION_NOT_ONLINE,
DZ_ERROR_CONNECT_SESSION_OFFLINE_MODE,
DZ_ERROR_CONNECT_NO_OFFLINE_CACHE,

DZ_ERROR_CATEGORY_PLAYER = 0x00020000,
DZ_ERROR_PLAYER_PLAYLIST_NONE_SET,
DZ_ERROR_PLAYER_PLAYLIST_BAD_INDEX,
DZ_ERROR_PLAYER_PLAYLIST_NO_MEDIA,         /**< when trying to access non existing track/radio */
DZ_ERROR_PLAYER_PLAYLIST_NO_RIGHTS,        /**< when trying to access track/radio with no rights */
DZ_ERROR_PLAYER_PLAYLIST_RIGHT_TIMEOUT,    /**< when timoeout trying to get rights */
DZ_ERROR_PLAYER_PLAYLIST_RADIO_TOO_MANY_SKIP,
DZ_ERROR_PLAYER_PLAYLIST_NO_MORE_TRACK,
DZ_ERROR_PLAYER_PAUSE_NOT_STARTED,
DZ_ERROR_PLAYER_PAUSE_ALREADY_PAUSED,
DZ_ERROR_PLAYER_UNPAUSE_NOT_STARTED,
DZ_ERROR_PLAYER_UNPAUSE_NOT_PAUSED,
DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NOT_STARTED,
DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NO_DURATION,
DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE_NOT_INDEXED,
DZ_ERROR_PLAYER_SEEK_NOT_SEEKABLE,

DZ_ERROR_CATEGORY_MEDIASTREAMER = 0x00030000,
DZ_ERROR_MEDIASTREAMER_BAD_URL_SCHEME,
DZ_ERROR_MEDIASTREAMER_BAD_URL_HOST,
DZ_ERROR_MEDIASTREAMER_BAD_URL_TRACK,
DZ_ERROR_MEDIASTREAMER_NOT_AVAILABLE_OFFLINE,
DZ_ERROR_MEDIASTREAMER_NOT_READABLE,
DZ_ERROR_MEDIASTREAMER_NO_DURATION,
DZ_ERROR_MEDIASTREAMER_NOT_INDEXED,
DZ_ERROR_MEDIASTREAMER_SEEK_NOT_SEEKABLE,
DZ_ERROR_MEDIASTREAMER_NO_DATA,
DZ_ERROR_MEDIASTREAMER_END_OF_STREAM,
DZ_ERROR_MEDIASTREAMER_ALREADY_MAPPED,
DZ_ERROR_MEDIASTREAMER_NOT_MAPPED,

DZ_ERROR_CATEGORY_OFFLINE = 0x00040000,
DZ_ERROR_OFFLINE_FS_FULL,

DZ_ERROR_PLAYER_BAD_URL,
};

public enum PLAYER_COMMANDS
{
UNKNOWN,           /**< Player command has not been set yet, not a valid value. */
START_TRACKLIST,   /**< A new tracklist was loaded and a track played. */
JUMP_IN_TRACKLIST, /**< The user jump into a new song in the current tracklist. */
NEXT,              /**< Next button. */
PREV,              /**< Prev button. */
DISLIKE,           /**< Dislike button. */
NATURAL_END,       /**< Natural end. */
RESUMED_AFTER_ADS, /**< Reload after playing an ads. */
}

public enum TRACKLIST_AUTOPLAY_MODE
{
MODE_UNKNOWN,

MANUAL,

MODE_ONE,

MODE_ONE_REPEAT,

MODE_NEXT,

MODE_NEXT_REPEAT,

MODE_RANDOM,

MODE_RANDOM_REPEAT,
};

public enum PLAYER_EVENT_TYPE
{
UNKNOWN,                             /**< Player event has not been set yet, not a valid value. */

// Data access related event.
LIMITATION_FORCED_PAUSE,             /**< Another deezer player session was created elsewhere, the player has entered pause mode. */

// Track selection related event.
PLAYLIST_TRACK_NOT_AVAILABLE_OFFLINE,/**< You're offline, the track is not available. */
PLAYLIST_TRACK_NO_RIGHT,             /**< You don't have the right to render this track. */
PLAYLIST_TRACK_RIGHTS_AFTER_AUDIOADS,/**< You have right to play it, but you should render an ads first :
- Use dz_player_event_get_advertisement_infos_json().
- Play an ad with dz_player_play_audioads().
- Wait for #DZ_PLAYER_EVENT_RENDER_TRACK_END.
- Use dz_player_play() with previous track or DZ_PLAYER_PLAY_CMD_RESUMED_AFTER_ADS (to be done even on radios for now).
*/
PLAYLIST_SKIP_NO_RIGHT,              /**< You're on a radio, and you had no right to do skip. */

PLAYLIST_TRACK_SELECTED,             /**< A track is selected among the ones available on the server, and will be fetched and read. */

PLAYLIST_NEED_NATURAL_NEXT,          /**< We need a new natural_next action. */

// Data loading related event.
MEDIASTREAM_DATA_READY,              /**< Data is ready to be introduced into audio output (first data after a play). */
MEDIASTREAM_DATA_READY_AFTER_SEEK,   /**< Data is ready to be introduced into audio output (first data after a seek). */

// Play (audio rendering on output) related event.
RENDER_TRACK_START_FAILURE,       /**< Error, track is unable to play. */
RENDER_TRACK_START,               /**< A track has started to play. */
RENDER_TRACK_END,                 /**< A track has stopped because the stream has ended. */
RENDER_TRACK_PAUSED,              /**< Currently on paused. */
RENDER_TRACK_SEEKING,             /**< Waiting for new data on seek. */
RENDER_TRACK_UNDERFLOW,           /**< Underflow happened whilst playing a track. */
RENDER_TRACK_RESUMED,             /**< Player resumed play after a underflow or a pause. */
RENDER_TRACK_REMOVED,             /**< Player stopped playing a track. */
};

#endregion

#region Delegates

// called with userdata Dispatcher on connect events
public delegate void ConnectOnEventCb(Connect connect, ConnectEvent connectEvent, DispatcherObject userdata);
public delegate void PlayerOnEventCb(Player player, PlayerEvent playerEvent, DispatcherObject userdata);

[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate void libcConnectOnEventCb(CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata);
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate bool libcAppCrashDelegate();
[UnmanagedFunctionPointer(CallingConvention.Cdecl)]
unsafe public delegate void libcPlayerOnEventCb(PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata);

#endregion

#region Structures

unsafe public struct CONNECT_EVENT { };

unsafe public struct UTF8STRING { };

unsafe public struct CONNECT { };

unsafe public struct PLAYER_EVENT { };

unsafe public struct PLAYER { };

#endregion

#region Imports

#endregion

// to be in sync with dz_connect_configuration
[StructLayout(LayoutKind.Sequential)]
public class ConnectConfig
{
public string ccAppId;

public string product_id;
public string product_build_id;
public string anonymousblob;//public string ccAppSecret;

public string ccUserProfilePath;

public DispatcherObject ccConnectUserdata;
public ConnectOnEventCb ccConnectEventCb;
}

public class ConnectEvent
{
internal CONNECT_EVENT_TYPE eventType;

/* two design strategies:
* - we could keep a reference to CONNECT_EVENT* with dz_object_retain and call method on the fly
* - we extract all info in constructor and have pure managed object
*
* here we keep the second option, because we have to have a managed object anyway, and it's
* a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
*/
public unsafe static ConnectEvent newFromLibcEvent(CONNECT_EVENT* libcConnectEventHndl)
{
CONNECT_EVENT_TYPE eventType;
unsafe
{
eventType = dz_connect_event_get_type(libcConnectEventHndl);
}
switch (eventType)
{
case CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK:
string accessToken;
unsafe
{
IntPtr libcAccessTokenString = dz_connect_event_get_access_token(libcConnectEventHndl);
accessToken = Marshal.PtrToStringAnsi(libcAccessTokenString);
}
return new NewAccessTokenConnectEvent(accessToken);
default:
return new ConnectEvent(eventType);
}
}

public ConnectEvent(CONNECT_EVENT_TYPE eventType)
{
this.eventType = eventType;
}

public CONNECT_EVENT_TYPE GetEventType()
{
return eventType;
}

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe CONNECT_EVENT_TYPE dz_connect_event_get_type(CONNECT_EVENT* dzConnectEvent);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe IntPtr dz_connect_event_get_access_token(CONNECT_EVENT* dzConnectEvent);
}

public class NewAccessTokenConnectEvent : ConnectEvent
{
string accessToken;

public NewAccessTokenConnectEvent(string accessToken)
: base(CONNECT_EVENT_TYPE.USER_ACCESS_TOKEN_OK)
{
this.accessToken = accessToken;
}

public string GetAccessToken()
{
return accessToken;
}
}

unsafe public class Connect
{
// hash
static Hashtable refKeeper = new Hashtable();

internal unsafe CONNECT* libcConnectHndl;
internal ConnectConfig connectConfig;

public unsafe Connect(ConnectConfig cc)
{
NativeMethods.LoadClass();
//ConsoleHelper.AllocConsole();
// attach a console to parent process (launch from cmd.exe)
//ConsoleHelper.AttachConsole(-1);

CONNECT_CONFIG libcCc = new CONNECT_CONFIG();

connectConfig = cc;

IntPtr intptr = new IntPtr(this.GetHashCode());

refKeeper[intptr] = this;

libcCc.ccAppId = cc.ccAppId;
libcCc.ccAnonymousBlob = cc.anonymousblob;
//libcCc.ccAppSecret = cc.ccAppSecret;
libcCc.ccProductBuildId = cc.product_build_id;
libcCc.ccProductId = cc.product_id;
libcCc.ccUserProfilePath = UTF8Marshaler.GetInstance(null).MarshalManagedToNative(cc.ccUserProfilePath);
libcCc.ccConnectEventCb = delegate (CONNECT* libcConnect, CONNECT_EVENT* libcConnectEvent, IntPtr userdata)
{
Connect connect = (Connect)refKeeper[userdata];
ConnectEvent connectEvent = ConnectEvent.newFromLibcEvent(libcConnectEvent);
DispatcherObject dispather = connect.connectConfig.ccConnectUserdata;

dispather.Dispatcher.Invoke(connect.connectConfig.ccConnectEventCb, connect, connectEvent, connect.connectConfig.ccConnectUserdata);
};

libcConnectHndl = dz_connect_new(libcCc);

UTF8Marshaler.GetInstance(null).CleanUpNativeData(libcCc.ccUserProfilePath);
}

public int Start()
{
int ret;
ret = dz_connect_activate(libcConnectHndl, new IntPtr(this.GetHashCode()));
return ret;
}

public string DeviceId()
{
IntPtr libcDeviceId = dz_connect_get_device_id(libcConnectHndl);

if (libcDeviceId == null)
{
return null;
}

return Marshal.PtrToStringAnsi(libcDeviceId);
}

public int SetAccessToken(string accessToken)
{
int ret;
ret = dz_connect_set_access_token(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, accessToken);
return ret;
}

public int SetSmartCache(string path, int quotaKb)
{
int ret;
ret = dz_connect_cache_path_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, path);
ret = dz_connect_smartcache_quota_set(libcConnectHndl, IntPtr.Zero, IntPtr.Zero, quotaKb);
return ret;
}

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe CONNECT* dz_connect_new(
[In, MarshalAs(UnmanagedType.LPStruct)]
CONNECT_CONFIG lpcc);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe IntPtr dz_connect_get_device_id(
CONNECT* dzConnect);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_activate(
CONNECT* dzConnect, IntPtr userdata);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_set_access_token(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata, string access_token);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_cache_path_set(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
[MarshalAs(UnmanagedType.CustomMarshaler,
MarshalTypeRef=typeof(UTF8Marshaler))]
string local_path);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_connect_smartcache_quota_set(
CONNECT* dzConnect, IntPtr cb, IntPtr userdata,
int quota_kB);
}

public class PlayerEvent
{
internal PLAYER_EVENT_TYPE eventType;

/* two design strategies:
* - we could keep a reference to PLAYER_EVENT* with dz_object_retain and call method on the fly
* - we extract all info in constructor and have pure managed object
*
* here we keep the second option, because we have to have a managed object anyway, and it's
* a lot fewer unsafe method to expose, even though it's making a lot of calls in the constructor..
*/
public unsafe static PlayerEvent newFromLibcEvent(PLAYER_EVENT* libcPlayerEventHndl)
{
PLAYER_EVENT_TYPE eventType;
unsafe
{
eventType = dz_player_event_get_type(libcPlayerEventHndl);
}
switch (eventType)
{
default:
return new PlayerEvent(eventType);
}
}

public PlayerEvent(PLAYER_EVENT_TYPE eventType)
{
this.eventType = eventType;
}

public PLAYER_EVENT_TYPE GetEventType()
{
return eventType;
}

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe PLAYER_EVENT_TYPE dz_player_event_get_type(PLAYER_EVENT* dzPlayerEvent);
}

unsafe public class Player
{
// hash
static Hashtable refKeeper = new Hashtable();

internal unsafe PLAYER* libcPlayerHndl;
internal Connect connect;
internal libcPlayerOnEventCb eventcb;public unsafe Player(Connect connect, object observer)
{
IntPtr intptr = new IntPtr(this.GetHashCode());

refKeeper[intptr] = this;

libcPlayerHndl = dz_player_new(connect.libcConnectHndl);

this.connect = connect;
}

public int Start(PlayerOnEventCb eventcb)
{
int ret;
ret = dz_player_activate(libcPlayerHndl, new IntPtr(this.GetHashCode()));

this.eventcb = delegate (PLAYER* libcPlayer, PLAYER_EVENT* libcPlayerEvent, IntPtr userdata)
{
Player player = (Player)refKeeper[userdata];
PlayerEvent playerEvent = PlayerEvent.newFromLibcEvent(libcPlayerEvent);
DispatcherObject dispather = player.connect.connectConfig.ccConnectUserdata;

dispather.Dispatcher.Invoke(eventcb, player, playerEvent, connect.connectConfig.ccConnectUserdata);
};

ret = dz_player_set_event_cb(libcPlayerHndl, this.eventcb);
return ret;
}

public int LoadStream(string url)
{
int ret;
ret = dz_player_load(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, url);
return ret;
}

public int Play(int idx, PLAYER_COMMANDS cmd)
{
int ret;
ret = dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MANUAL, idx);
//ret = dz_player_play(libcPlayerHndl, IntPtr.Zero, IntPtr.Zero, cmd, TRACKLIST_AUTOPLAY_MODE.MODE_ONE, idx);
return ret;
}

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc);
//static extern unsafe PLAYER* dz_player_new(CONNECT* lpcc, IntPtr userdata);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_set_event_cb(PLAYER* lpcc, libcPlayerOnEventCb cb);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);
//static extern unsafe int dz_player_activate(PLAYER* dzPlayer, IntPtr userdata);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_load(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, string url);

[DllImport("libdeezer.x64.dll", CallingConvention = CallingConvention.Cdecl)]
static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, PLAYER_COMMANDS cmd, TRACKLIST_AUTOPLAY_MODE mode, int idx);
//static extern unsafe int dz_player_play(PLAYER* dzPlayer, IntPtr cb, IntPtr userdata, int idx, TRACKLIST_AUTOPLAY_MODE mode);
}[StructLayout(LayoutKind.Sequential)]
public class CONNECT_CONFIG
{
public string ccAppId;

public string ccProductId;
public string ccProductBuildId;

public IntPtr ccUserProfilePath;

public libcConnectOnEventCb ccConnectEventCb;

public string ccAnonymousBlob;

public libcAppCrashDelegate ccAppCrashDelegate;

}// trick from http://stackoverflow.com/questions/1573724/cpu-architecture-independent-p-invoke-can-the-dllname-or-path-be-dynamic
// but actually SetDllDirectory works better (for pthread.dll)
public static class NativeMethods
{
// call this to load this class
public static void LoadClass()
{
}

[DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
[return: MarshalAs(UnmanagedType.Bool)]
static extern bool SetDllDirectory(string lpPathName);

[DllImport("kernel32", SetLastError = true, CharSet = CharSet.Unicode)]
static extern IntPtr LoadLibrary(string lpFileName);

static NativeMethods()
{
string arch;
string basePath = System.IO.Path.GetDirectoryName(typeof(NativeMethods).Assembly.Location);if (IntPtr.Size == 4)
arch = "i386";
else
arch = "x86_64";

System.Diagnostics.Debug.WriteLine("using arch: " + arch);

SetDllDirectory(System.IO.Path.Combine(basePath, arch));
#if false // can be used to debug library loading
IntPtr hExe = LoadLibrary("libdeezer.x64.dll");

if (hExe == IntPtr.Zero)
{
Win32Exception ex = new Win32Exception(Marshal.GetLastWin32Error());
System.Console.WriteLine("exception:" + ex);
throw ex;
}
#endif
}

}

// http://stackoverflow.com/questions/10415807/output-console-writeline-from-wpf-windows-applications-to-actual-console
public class ConsoleHelper
{
/// <summary>
/// Allocates a new console for current process.
/// </summary>
[DllImport("kernel32.dll")]
public static extern Boolean AllocConsole();

[DllImport("Kernel32.dll")]
public static extern bool AttachConsole(int processId);

/// <summary>
/// Frees the console.
/// </summary>
[DllImport("kernel32.dll")]
public static extern Boolean FreeConsole();
}

// http://www.codeproject.com/Articles/138614/Advanced-Topics-in-PInvoke-String-Marshaling
public class UTF8Marshaler : ICustomMarshaler
{
static UTF8Marshaler static_instance;

// maybe we could play with WideCharToMultiByte too and avoid Marshal.Copy
// http://stackoverflow.com/questions/537573/how-to-get-intptr-from-byte-in-c-sharp
/*
Byte[] byNewData = null;

iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, -1, null, 0, IntPtr.Zero, IntPtr.Zero);
Console.WriteLine("iNewDataLen:" + iNewDataLen + " len:" + cc.ccUserProfilePath.Length + " ulen:" + iNewDataLen);
byNewData = new Byte[iNewDataLen];
iNewDataLen = NativeMethods.WideCharToMultiByte(NativeMethods.CP_UTF8, 0, cc.ccUserProfilePath, cc.ccUserProfilePath.Length, byNewData, iNewDataLen, IntPtr.Zero, IntPtr.Zero);

libcCc.ccUserProfilePath = Marshal.UnsafeAddrOfPinnedArrayElement(byNewData, 0);
*/
public IntPtr MarshalManagedToNative(object managedObj)
{
if (managedObj == null)
return IntPtr.Zero;
if (!(managedObj is string))
throw new MarshalDirectiveException(
"UTF8Marshaler must be used on a string.");

// not null terminated
byte[] strbuf = System.Text.Encoding.UTF8.GetBytes((string)managedObj);
IntPtr buffer = Marshal.AllocHGlobal(strbuf.Length + 1);
Marshal.Copy(strbuf, 0, buffer, strbuf.Length);

// write the terminating null
Marshal.WriteByte(buffer + strbuf.Length, 0);
return buffer;
}
public unsafe object MarshalNativeToManaged(IntPtr pNativeData)
{
byte* walk = (byte*)pNativeData;

// find the end of the string
while (*walk != 0)
{
walk++;
}
int length = (int)(walk - (byte*)pNativeData);

// should not be null terminated
byte[] strbuf = new byte[length];
// skip the trailing null
Marshal.Copy((IntPtr)pNativeData, strbuf, 0, length);
string data = System.Text.Encoding.UTF8.GetString(strbuf);
return data;
}

public void CleanUpNativeData(IntPtr pNativeData)
{
Marshal.FreeHGlobal(pNativeData);
}

public void CleanUpManagedData(object managedObj)
{
}

public int GetNativeDataSize()
{
return -1;
}

public static ICustomMarshaler GetInstance(string cookie)
{
if (static_instance == null)
{
return static_instance = new UTF8Marshaler();
}
return static_instance;
}

[DllImport("kernel32.dll")]
public static extern int WideCharToMultiByte(uint CodePage, uint dwFlags,
[MarshalAs(UnmanagedType.LPWStr)] string lpWideCharStr, int cchWideChar,
[MarshalAs(UnmanagedType.LPArray)] Byte[] lpMultiByteStr, int cbMultiByte, IntPtr lpDefaultChar,
IntPtr lpUsedDefaultChar);

public const uint CP_UTF8 = 65001;
}
}

0

Решение

У меня была такая же проблема

попробуйте сначала запустить dz_connect_offline_mode с последним параметром как false

2

Другие решения

Может быть, ваш access_token больше не действителен?
Не могли бы вы проверить, что «access_token«Вы создали имеет offline_access включить при звонке https://connect.deezer.com/oauth/auth.php?app_id=YOUR_APP_ID&redirect_uri=YOUR_REDIRECT_URI&perms=basic_access,email,offline_access, Это должно дать более постоянное право доступа.
(Ср: http://developers.deezer.com/api/oauth а также http://developers.deezer.com/api/permissions)

0

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