как заблокировать буфер с помощью

Какой тип блокировки следует использовать для разрешения возможных конфликтов использования recieveBuffer? (заблокировать / разблокировать).

Вот код клиента с моей плохой блокировкой:

class TCPClient
{
public:
static const size_t maxBufLen = 100;
static const size_t MAX_INPUT_SIZE = 10;

TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter);
void close();

private:
boost::asio::io_service& m_IOService;
tcp::socket m_Socket;

char recieveBuffer[maxBufLen];

void promptTxMsgLoop();
void onConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter);
void onReceive(const boost::system::error_code& ErrorCode);
void onSend(const boost::system::error_code& ErrorCode);
void doClose();
};TCPClient::TCPClient(boost::asio::io_service& IO_Service, tcp::resolver::iterator EndPointIter)
: m_IOService(IO_Service), m_Socket(IO_Service)
{
tcp::endpoint EndPoint = *EndPointIter;
recieveBuffer[0] = '\0';

m_Socket.async_connect(EndPoint,
boost::bind(&TCPClient::onConnect, this, boost::asio::placeholders::error, ++EndPointIter));
}void TCPClient::onConnect(const boost::system::error_code& ErrorCode, tcp::resolver::iterator EndPointIter)
{
if (ErrorCode == 0)
{
this->promptTxMsgLoop();
}
else if (EndPointIter != tcp::resolver::iterator())
{
cout << "m_Socket.close();!" << endl;
m_Socket.close();
tcp::endpoint EndPoint = *EndPointIter;

m_Socket.async_connect(EndPoint,
boost::bind(&TCPClient::onConnect, this, boost::asio::placeholders::error, ++EndPointIter));
}
}

void TCPClient::promptTxMsgLoop()
{
recieveBuffer[0] = '\0';
while (true)
{
cout << "> " ;
string tmp;
cin >> tmp;

cout << "Entered: " << tmp << endl;
tmp += "\0";

if (tmp.length() < MAX_INPUT_SIZE-1)
{
try
{
//lock untill buffer is emty
while (strlen(recieveBuffer) > 1)
{

}
m_Socket.async_send(boost::asio::buffer(tmp.c_str(),tmp.length()+1),
boost::bind(&TCPClient::onSend, this, boost::asio::placeholders::error));
}
catch(exception &e)
{
cerr << "Cannot add msg to send queue... " << e.what() << endl;
}
}
else
cout << "Error: input string is too long. Max length is " << MAX_INPUT_SIZE-1 << endl;
}
}

void TCPClient::onSend(const boost::system::error_code& ErrorCode)
{
cout << "Msg has been sent..." << endl;

if (strlen(recieveBuffer) > 1)
cout << "ERROR: recieveBuffer in not epmty. Data is overritten!" << endl;

if (!ErrorCode)
{
m_Socket.async_receive(boost::asio::buffer(recieveBuffer, TCPClient::maxBufLen),
boost::bind(&TCPClient::onReceive, this, boost::asio::placeholders::error));
}
else
{
cout << "onSend closing" << endl;
cout << "ERROR! onSend..." << ErrorCode << endl;
doClose();
}
}

void TCPClient::onReceive(const boost::system::error_code& ErrorCode)
{
cout << "Msg has been received..." << endl;

if (ErrorCode == 0)
{
cout << recieveBuffer << endl;
cout << "msg length: " << strlen(recieveBuffer) << endl;

//unlock buffer
recieveBuffer[0] = '\0';
}
else
{
cout << "ERROR! onReceive..." << ErrorCode << endl;
doClose();
}
}

void TCPClient::doClose()
{
m_Socket.close();
}

int main()
{
try
{
boost::asio::io_service IO_Service;
tcp::resolver Resolver(IO_Service);
tcp::resolver::query Query("127.0.0.1", "1");
tcp::resolver::iterator EndPointIterator = Resolver.resolve(Query);
TCPClient Client(IO_Service, EndPointIterator);
boost::thread ClientThread(boost::bind(&boost::asio::io_service::run, &IO_Service));
ClientThread.join();
Client.close();
}
catch (exception& e)
{
cerr << e.what() << endl;
}

cout << "\nClosing";
getch();

}

-2

Решение

Вы, вероятно, ищете mutex блокировка (также известная как блокировка взаимного исключения).

1

Другие решения

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